Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
DALI_TEST_CHECK( actor );
- DALI_TEST_CHECK( !actor.IsVisible() );
+ DALI_TEST_CHECK( !actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) );
END_TEST;
}
Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
DALI_TEST_CHECK( actor );
- DALI_TEST_CHECK( !actor.IsVisible() );
+ DALI_TEST_CHECK( !actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) );
END_TEST;
}
Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
DALI_TEST_CHECK( actor );
- DALI_TEST_CHECK( !actor.IsVisible() );
+ DALI_TEST_CHECK( !actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) );
END_TEST;
}
Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
DALI_TEST_CHECK( actor );
- DALI_TEST_CHECK( actor.IsVisible() );
+ DALI_TEST_CHECK( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) );
END_TEST;
}
Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
DALI_TEST_CHECK( actor );
- DALI_TEST_CHECK( !actor.IsVisible() );
+ DALI_TEST_CHECK( !actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ) );
END_TEST;
}
application.Render();
Actor createdActor = rootActor.GetChildAt( 0 );
- DALI_TEST_EQUALS( createdActor.GetMaximumSize(), Vector2(100.0f,15.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( createdActor.GetCurrentPosition(), Vector3(100.0f,10.0f,1.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( createdActor.GetCurrentColor(), Vector4(0.5f,0.5f,0.5f,1.0f), TEST_LOCATION );
- DALI_TEST_EQUALS( createdActor.IsSensitive(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetProperty< Vector2 >( Actor::Property::MAXIMUM_SIZE ), Vector2(100.0f,15.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3(100.0f,10.0f,1.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Vector4(0.5f,0.5f,0.5f,1.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetProperty< bool >( Actor::Property::SENSITIVE ), false, TEST_LOCATION );
DALI_TEST_EQUALS( createdActor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
END_TEST;