UTC Increase builder line coverage
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Builder.cpp
index 5fa3d17..6d8ddff 100644 (file)
@@ -21,6 +21,8 @@
 #include <dali-toolkit/devel-api/builder/builder.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 
+#define STRINGIFY(A)#A
+
 using namespace Dali;
 using namespace Toolkit;
 
@@ -104,3 +106,629 @@ int UtcDaliBuilderQuitSignal(void)
 
   END_TEST;
 }
+
+
+int UtcDaliBuilderAnimationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"end-action\": \"BAKE\","
+        "      \"disconnect-action\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"greeting\","
+        "        \"property\": \"position\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alpha-function\": \"EASE_IN_OUT\","
+        "        \"relative\": true,"
+        "        \"time-period\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"visible\","
+        "         \"alpha-function\": \"LINEAR\","
+        "         \"value\": true"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"size-width\","
+        "         \"alpha-function\": \"REVERSE\","
+        "         \"value\": 10.0"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_IN\","
+        "         \"value\": [10.0,20.0,30.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_IN_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_IN_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_IN_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"BOUNCE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"SIN\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alpha-function\": \"EASE_OUT_BACK\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       }"
+        "      ]"
+        "    },"
+        "    \"path-animation\": {"
+        "      \"duration\": 3.0,"
+        "      \"end-action\": \"DISCARD\","
+        "      \"disconnect-action\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"path0\","
+        "        \"forward\":[1,0,0],"
+        "        \"alpha-function\": \"EASE_IN_OUT\","
+        "        \"time-period\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"styles\": [\"basic-text\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touched\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  }]"
+        "}");
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  DALI_TEST_CHECK( anim );
+
+  anim = builder.CreateAnimation("path-animation");
+
+  DALI_TEST_CHECK( anim );
+
+  // trigger play
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+
+  END_TEST;
+}
+
+int UtcDaliBuilderAnimationN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"end-action\": \"BAKE\","
+        "      \"disconnect-action\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"greeting\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alpha-function\": \"EASE_IN_OUT\","
+        "        \"relative\": true,"
+        "        \"time-period\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"animate2\": {"
+        "      \"loop\": true,"
+        "      \"end-action\": \"BAKE\","
+        "      \"disconnect-action\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"greeting\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alpha-function\": \"EGGS_OVER_EASY\","
+        "        \"relative\": true,"
+        "        \"time-period\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"path-animation\": {"
+        "      \"duration\": 3.0,"
+        "      \"end-action\": \"DISCARD\","
+        "      \"disconnect-action\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"pathDoesntExist\","
+        "        \"forward\":[1,0,0],"
+        "        \"alpha-function\": \"EASE_IN_OUT\","
+        "        \"time-period\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"styles\": [\"basic-text\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touched\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  }]"
+        "}");
+
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  // log warning line coverage
+  anim = builder.CreateAnimation("path-animation");
+
+  anim = builder.CreateAnimation("animate");
+
+  anim = builder.CreateAnimation("animate2");
+
+  DALI_TEST_CHECK(true);
+
+  END_TEST;
+
+}
+
+int UtcDaliBuilderConstantsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{"
+      "\"constants\":"
+      "{"
+      "  \"IMAGE_PATH\": \"apath\","
+      "  \"WIDTH\": 22.3,"
+      "  \"ANCHOR\": \"TOP_LEFT\","
+      "  \"PADDING\": [1,2,3,4]"
+      "},"
+      "\"stage\":"
+      "[{"
+      "  \"type\": \"ImageActor\","
+      "  \"size\": [100,100,1],"
+      "  \"parent-origin\": \"TOP_LEFT\","
+      "  \"anchor-point\": \"{ANCHOR}\","
+      "  \"padding\": \"{PADDING}\","
+      "  \"image\": { \"filename\": \"dir/{IMAGE_PATH}\" },"
+      "  \"size-width\": \"{WIDTH}\","
+      "  \"signals\": [{"
+      "    \"name\": \"touched\","
+      "    \"action\": \"quit\""
+      "  }]"
+      "}]"
+      "}"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+  DALI_TEST_CHECK( builder );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderTemplatesAndStylesP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"styles\":\n"
+      "{\n"
+      "  \"image-style\": \n"
+      "  {\n"
+      "    \"color\": [1,0,0,1],\n"
+      "    \"actors\": {\n"
+      "      \"child-image\": {\n"
+      "        \"color\": [0,1,0,1]\n"
+      "      }\n"
+      "    }\n"
+      "  }\n"
+      "},\n"
+      "\"templates\":\n"
+      "{\n"
+      "  \"image-tree\": { \n"
+      "    \"type\": \"ImageActor\",\n"
+      "    \"styles\": [\"image-style\"],\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageActor\",\n"
+      "        \"name\":\"child-image\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "}\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ImageActor actor = ImageActor::DownCast( builder.Create( "image-tree" ) );
+  DALI_TEST_CHECK( actor );
+
+  // NB: already applied in create
+  DALI_TEST_CHECK( builder.ApplyStyle( "image-style", actor ) );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderRenderTasksP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"render-tasks\":\n"
+      "{\n"
+      "  \"task0\": {\n"
+      "    \"source-actor\": \"image\",\n"
+      "    \"camera-actor\": \"camera\" \n"
+      "  }\n"
+      "},\n"
+      "\"stage\":\n"
+      "[\n"
+      "  { \n"
+      "    \"type\": \"CameraActor\",\n"
+      "    \"name\": \"image\"\n"
+      "  }, \n"
+      "  { \n"
+      "    \"type\": \"ImageActor\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageActor\",\n"
+      "        \"name\":\"child-image\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
+
+  // coverage
+  builder.CreateRenderTask( "task0" );
+
+  DALI_TEST_CHECK( count <
+                   Stage::GetCurrent().GetRenderTaskList().GetTaskCount() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderChildActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parent-origin\": \"TOP_LEFT\",\n"
+      "    \"anchor-point\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"sub-actor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\",\n"
+      "      \"actor\": \"actor\",\n"
+      "      \"child-actor\": \"sub-actor\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("sub-actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderSetPropertyActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parent-origin\": \"TOP_LEFT\",\n"
+      "    \"anchor-point\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"sub-actor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"set\",\n"
+      "      \"actor\": \"sub-actor\",\n"
+      "      \"property\": \"visible\",\n"
+      "      \"value\": false\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("sub-actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderGenericActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parent-origin\": \"TOP_LEFT\",\n"
+      "    \"anchor-point\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"sub-actor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parent-origin\": \"TOP_LEFT\",\n"
+      "    \"anchor-point\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"sub-actor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }],\n"
+      "    \"notifications\": [{\n"
+      "      \"property\": \"visible\",\n"
+      "      \"condition\": \"False\",\n"
+      "      \"action\": \"show\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( actor.IsVisible() );
+
+  END_TEST;
+}