Changed all property & signal names to lowerCamelCase
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Builder.cpp
index cc03bb1..653325c 100644 (file)
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 
+#define STRINGIFY(A)#A
+
 using namespace Dali;
 using namespace Toolkit;
 
@@ -75,8 +77,8 @@ int UtcDaliBuilderQuitSignal(void)
          "[{"
            "\"type\": \"Actor\","
            "\"size\": [100,100,1],"
-           "\"parent-origin\": \"TOP_LEFT\","
-           "\"anchor-point\": \"TOP_LEFT\","
+           "\"parentOrigin\": \"TOP_LEFT\","
+           "\"anchorPoint\": \"TOP_LEFT\","
            "\"signals\": [{"
              "\"name\": \"touched\","
              "\"action\": \"quit\""
@@ -104,3 +106,1352 @@ int UtcDaliBuilderQuitSignal(void)
 
   END_TEST;
 }
+
+
+int UtcDaliBuilderAnimationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"constants\":"
+        "   {"
+        "     \"ALPHA_FUNCTION\":\"EASE_IN_OUT\""
+        "   },"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"greeting\","
+        "        \"property\": \"position\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"{ALPHA_FUNCTION}\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"visible\","
+        "         \"alphaFunction\": \"LINEAR\","
+        "         \"value\": true"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"sizeWidth\","
+        "         \"alphaFunction\": \"REVERSE\","
+        "         \"value\": 10.0"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN\","
+        "         \"value\": [10.0,20.0,30.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"BOUNCE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"SIN\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT_BACK\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       }"
+        "      ]"
+        "    },"
+        "    \"pathAnimation\": {"
+        "      \"duration\": 3.0,"
+        "      \"endAction\": \"DISCARD\","
+        "      \"disconnectAction\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"path0\","
+        "        \"forward\":[1,0,0],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"styles\": [\"basicText\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touched\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  }]"
+        "}");
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  DALI_TEST_CHECK( anim );
+
+  Property::Map map;
+  map["ALPHA_FUNCTION"] = "EASE_IN_SQUARE";
+  anim = builder.CreateAnimation("animate", map);
+
+  DALI_TEST_CHECK( anim );
+
+  anim = builder.CreateAnimation("pathAnimation");
+
+  DALI_TEST_CHECK( anim );
+
+  // trigger play
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+
+  END_TEST;
+}
+
+int UtcDaliBuilderAnimationN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"constants\":"
+        "   {"
+        "     \"TEXT\": \"Touch Me\","
+        "     \"NAME\": \"greeting\" "
+        "   },"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"{NAME}\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"animate2\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"{NAME}\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"EGGS_OVER_EASY\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"pathAnimation\": {"
+        "      \"duration\": 3.0,"
+        "      \"endAction\": \"DISCARD\","
+        "      \"disconnectAction\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"pathDoesntExist\","
+        "        \"forward\":[1,0,0],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"styles\": [\"basicText\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touched\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  },"
+        "  {"
+        "    \"name\": \"greeting2\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\""
+        "  }]"
+        "}");
+
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  // log warning line coverage
+  anim = builder.CreateAnimation("pathAnimation");
+  DALI_TEST_CHECK(anim);
+
+  anim = builder.CreateAnimation("animate");
+  DALI_TEST_CHECK(anim);
+
+  anim = builder.CreateAnimation("animate2");
+  DALI_TEST_CHECK(anim);
+
+  // create referencing a different actor aka animation templates
+  Property::Map map;
+  map["NAME"] = "greeting2";
+  anim = builder.CreateAnimation("animate2", map);
+  DALI_TEST_CHECK(anim);
+
+  // alternative actor to use for FindChildByName
+  anim = builder.CreateAnimation("animate2", Dali::Stage::GetCurrent().GetRootLayer());
+  DALI_TEST_CHECK(anim);
+
+  // alternative actor to use for FindChildByName
+  anim = builder.CreateAnimation("animate2", map, Dali::Stage::GetCurrent().GetRootLayer());
+  DALI_TEST_CHECK(anim);
+
+
+  END_TEST;
+
+}
+
+int UtcDaliBuilderConstantsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{"
+      "\"constants\":"
+      "{"
+      "  \"IMAGE_PATH\": \"apath\","
+      "  \"WIDTH\": 22.3,"
+      "  \"ANCHOR\": \"TOP_LEFT\","
+      "  \"PADDING\": [1,2,3,4]"
+      "},"
+      "\"stage\":"
+      "[{"
+      "  \"type\": \"ImageActor\","
+      "  \"name\": \"{NAME}\","
+      "  \"size\": [100,100,1],"
+      "  \"parentOrigin\": \"TOP_LEFT\","
+      "  \"anchorPoint\": \"{ANCHOR}\","
+      "  \"padding\": \"{PADDING}\","
+      "  \"image\": { \"filename\": \"dir/{IMAGE_PATH}\" },"
+      "  \"sizeWidth\": \"{WIDTH}\","
+      "  \"signals\": [{"
+      "    \"name\": \"touched\","
+      "    \"action\": \"quit\""
+      "  }]"
+      "}]"
+      "}"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  builder.AddConstant( "NAME", "image" );
+
+  Property::Map map = builder.GetConstants();
+
+  Dali::Property::Value* pValue = map.Find( "NAME" );
+
+  DALI_TEST_CHECK( pValue );
+
+  pValue = map.Find( "IMAGE_PATH" );
+
+  DALI_TEST_CHECK( pValue );
+
+  Dali::Property::Value value = builder.GetConstant( "WIDTH" );
+
+  DALI_TEST_CHECK( value.GetType() != Property::NONE );
+
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+  DALI_TEST_CHECK( builder );
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("image");
+  DALI_TEST_CHECK( actor );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderTemplatesAndStylesP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"constants\":"
+      "{"
+      "  \"SIZE\": [10,20,30]"
+      "},"
+      "\"styles\":\n"
+      "{\n"
+      "  \"imageStyle\": \n"
+      "  {\n"
+      "    \"color\": [1,0,0,1],\n"
+      "    \"actors\": {\n"
+      "      \"childImage\": {\n"
+      "        \"color\": [0,1,0,1]\n"
+      "      }\n"
+      "    }\n"
+      "  }\n"
+      "},\n"
+      "\"templates\":\n"
+      "{\n"
+      "  \"imageTree\": { \n"
+      "    \"type\": \"ImageActor\",\n"
+      "    \"styles\": [\"imageStyle\"],\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": \"{SIZE}\",\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageActor\",\n"
+      "        \"name\":\"childImage\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "},\n"
+      "\"stage\":"
+      "[{"
+      "  \"type\": \"imageTree\","
+      "  \"size\": [100,100,1]"
+      "}]"
+      "}\n"
+  );
+
+  std::string stylejson(
+    "{\n"
+    " \"color\": [1,0,0,1],\n"
+    " \"actors\": {\n"
+    "   \"childImage\": {\n"
+    "     \"color\": [0,1,0,1]\n"
+    "   }\n"
+    " }\n"
+    "}\n"
+    );
+
+  std::string templatejson(
+    "{ \n"
+    "  \"type\": \"ImageActor\",\n"
+    "  \"styles\": [\"imageStyle\"],\n"
+    "  \"name\": \"image\",\n"
+    "  \"size\": \"{SIZE}\",\n"
+    "  \"signals\": [{\n"
+    "    \"name\": \"touched\",\n"
+    "    \"action\": \"quit\"\n"
+    "  }],\n"
+    "  \"actors\": [\n"
+    "    {\n"
+    "      \"type\":\"ImageActor\",\n"
+    "      \"name\":\"childImage\" \n"
+    "    }\n"
+    "  ]\n"
+    "}\n"
+    );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+  DALI_TEST_CHECK( actor );
+
+  Dali::Property::Map map;
+  map["SIZE"] = Vector3(100,100,1);
+  actor = ImageActor::DownCast( builder.Create( "imageTree",  map ) );
+  DALI_TEST_CHECK( actor );
+
+  // create from json snippet
+  actor = ImageActor::DownCast( builder.CreateFromJson( templatejson ) );
+  DALI_TEST_CHECK( actor );
+
+
+  // NB: already applied in create
+  DALI_TEST_CHECK( builder.ApplyStyle( "imageStyle",  actor ) );
+
+  // apply from json snippet
+  DALI_TEST_CHECK( builder.ApplyFromJson( actor, stylejson ) );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderRenderTasksP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"renderTasks\":\n"
+      "{\n"
+      "  \"task0\": {\n"
+      "    \"sourceActor\": \"image\",\n"
+      "    \"cameraActor\": \"camera\" \n"
+      "  }\n"
+      "},\n"
+      "\"stage\":\n"
+      "[\n"
+      "  { \n"
+      "    \"type\": \"CameraActor\",\n"
+      "    \"name\": \"image\"\n"
+      "  }, \n"
+      "  { \n"
+      "    \"type\": \"ImageActor\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageActor\",\n"
+      "        \"name\":\"childImage\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
+
+  // coverage
+  builder.CreateRenderTask( "task0" );
+
+  DALI_TEST_CHECK( count <
+                   Stage::GetCurrent().GetRenderTaskList().GetTaskCount() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderChildActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\",\n"
+      "      \"actor\": \"actor\",\n"
+      "      \"childActor\": \"subActor\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderSetPropertyActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"set\",\n"
+      "      \"actor\": \"subActor\",\n"
+      "      \"property\": \"visible\",\n"
+      "      \"value\": false\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderGenericActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }],\n"
+      "    \"notifications\": [{\n"
+      "      \"property\": \"visible\",\n"
+      "      \"condition\": \"False\",\n"
+      "      \"action\": \"show\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderCustomPropertyP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"templates\":\n"
+      "{\n"
+      "  \"imageTree\": { \n"
+      "    \"type\": \"ImageActor\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"customProperties\": {\n"
+      "      \"newproperty\": true\n"
+      "    },\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageActor\",\n"
+      "        \"name\":\"childImage\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "}\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+  DALI_TEST_CHECK( actor );
+
+  // NB: already applied in create
+  Property::Index index = actor.GetPropertyIndex("newproperty");
+  DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+  Property::Value value = actor.GetProperty(index);
+  DALI_TEST_CHECK( value.Get<bool>() == true );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderShaderEffectP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageActor\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"position\": [\n"
+    "        0.40461349487305,\n"
+    "        0.9150390625,\n"
+    "        0.0\n"
+    "      ],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+    "        \"width\": 200,\n"
+    "        \"height\": 80,\n"
+    "        \"loadPolicy\": \"IMMEDIATE\",\n"
+    "        \"releasePolicy\": \"NEVER\"\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"Animation_1\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  ],\n"
+    "  \"paths\": {},\n"
+    "  \"animations\": {\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          },\n"
+    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  },\n"
+    "  \"shaderEffects\": {\n"
+    "    \"Ripple2D\": {\n"
+    "      \"program\": {\n"
+    "        \"vertexPrefix\": \"\",\n"
+    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+    "        \"fragmentPrefix\": \"\",\n"
+    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+    "      },\n"
+    "      \"geometryHints\": \"HINT_NONE\",\n"
+    "      \"gridDensity\": 0,\n"
+    "      \"loop\": true,\n"
+    "      \"uAmplitude\": 0.02,\n"
+    "      \"uTime\": 0.0\n"
+    "    }\n"
+    "  }\n"
+    "}\n"
+
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ShaderEffect effect = builder.GetShaderEffect("Ripple2D");
+
+  // coverage
+  DALI_TEST_CHECK( effect );
+
+  END_TEST;
+}
+
+
+int UtcDaliBuilderLoadFromStringN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "asdfsadf dsf asdf asdf {"
+         "\"stage\":"
+         "[{"
+           "\"type\": \"Actor\","
+           "\"size\": [100,100,1],"
+           "\"parentOrigin\": \"TOP_LEFT\","
+           "\"anchorPoint\": \"TOP_LEFT\","
+           "\"signals\": [{"
+             "\"name\": \"touched\","
+             "\"action\": \"quit\""
+           "}]"
+         "}]"
+      "}"
+  );
+  Builder builder = Builder::New();
+
+  bool assert1 = false;
+
+  try
+  {
+    builder.LoadFromString( json );
+  }
+  catch( Dali::DaliException& e )
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_EQUALS(e.condition, "!\"Cannot parse JSON\"", TEST_LOCATION);
+    assert1 = true;
+  }
+
+  DALI_TEST_CHECK( assert1 );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderShaderEffect2P(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "\"templates\":\n"
+    "{\n"
+    "  \"imageTree\": { \n"
+    "    \"type\": \"ImageActor\",\n"
+    "    \"size\": [100,100,1],\n"
+    "    \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "    \"position\": [\n"
+    "      0.40461349487305,\n"
+    "      0.9150390625,\n"
+    "      0.0\n"
+    "    ],\n"
+    "    \"signals\": [{\n"
+    "      \"name\": \"touched\",\n"
+    "      \"action\": \"quit\"\n"
+    "    }],\n"
+    "    \"actors\": [\n"
+    "      {\n"
+    "        \"type\":\"ImageActor\",\n"
+    "        \"name\":\"childImage\" \n"
+    "      }\n"
+    "    ]\n"
+    "  }\n"
+    "},\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"imageTree\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": \"offscreen\""
+    "    }\n"
+    "  ],\n"
+    "  \"shaderEffects\": {\n"
+    "    \"Ripple2D\": {\n"
+    "      \"program\": {\n"
+    "        \"vertexPrefix\": \"\",\n"
+    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+    "        \"fragmentPrefix\": \"\",\n"
+    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+    "      },\n"
+    "      \"geometryHints\": \"HINT_NONE\",\n"
+    "      \"gridDensity\": 0,\n"
+    "      \"loop\": true,\n"
+    "      \"uAmplitude\": 0.02,\n"
+    "      \"uTime\": 0.0\n"
+    "    }\n"
+    "  },\n"
+    "  \"frameBufferImages\": {\n"
+    "    \"offscreen\": {\n"
+    "      \"type\": \"FrameBufferImage\","
+    "      \"pixelFormat\":\"RGBA8888\","
+    "      \"width\": 400,"
+    "      \"height\": 400"
+    "    }"
+    "   }"
+    "}\n"
+
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  // coverage
+  DALI_TEST_CHECK( true );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderAddActorsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"arbitarysection\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\",\n"
+      "      \"visible\": false\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touched\",\n"
+      "      \"action\": \"hide\",\n"
+      "      \"actor\": \"actor\",\n"
+      "      \"childActor\": \"subActor\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( "arbitarysection", Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderFrameBufferP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"constants\":\n"
+    "  {\n"
+    "    \"FB_WIDTH\": 200.0,\n"
+    "    \"FB_HEIGHT\": 200.0,\n"
+    "    \"FB_SIZE\": [200,200],\n"
+    "    \"FB_ASPECT_RATIO\": 1\n"
+    "  },\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageActor\",\n"
+    "      \"name\": \"fbOnStage\",\n"
+    "      \"position\": [\n"
+    "        0.40461349487305,\n"
+    "        0.9150390625,\n"
+    "        0.0\n"
+    "      ],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"size\": [300, 300, 0],\n"
+    "      \"image\": \"fb0\",\n"
+    "      \"clearColor\": [1,0,0,1]\n"
+    "    },\n"
+    "    {\n"
+    "      \"type\": \"ImageActor\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+    "        \"width\": 200,\n"
+    "        \"height\": 80,\n"
+    "        \"loadPolicy\": \"IMMEDIATE\",\n"
+    "        \"releasePolicy\": \"NEVER\"\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"Animation_1\"\n"
+    "        }\n"
+    "      ]\n"
+    "    },\n"
+    "    {\n"
+    "      \"type\":\"CameraActor\",\n"
+    "      \"name\":\"fbCam\",\n"
+    "      \"aspectRatio\": \"{FB_ASPECT_RATIO}\",\n"
+    "      \"projectionMode\": \"PERSPECTIVE_PROJECTION\",\n"
+    "      \"fieldOfView\": 0.785,\n"
+    "      \"invertYAxis\": true\n"
+    "    }\n"
+    "  ],\n"
+    "  \"frameBufferImages\":\n"
+    "  {\n"
+    "    \"fb0\":\n"
+    "    {\n"
+    "      \"type\": \"FrameBufferImage\",\n"
+    "      \"width\": { \"typeCast\":\"float\", \"value\":\"{FB_WIDTH}\" },\n"
+    "      \"height\": { \"typeCast\":\"float\", \"value\":\"{FB_HEIGHT}\" }\n"
+    "    }\n"
+    "  },\n"
+    "  \"renderTasks\":\n"
+    "  {\n"
+    "    \"stage\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"sourceActor\": \"fbOnStage\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"sourceActor\": \"Image1\",\n"
+    "        \"targetFrameBuffer\": \"fb0\",\n"
+    "        \"viewportSize\":\"{FB_SIZE}\",\n"
+    "        \"cameraActor\":\"fbCam\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"paths\": {},\n"
+    "  \"animations\": {\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          },\n"
+    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  },\n"
+    "  \"shaderEffects\": {\n"
+    "    \"Ripple2D\": {\n"
+    "      \"program\": {\n"
+    "        \"vertexPrefix\": \"\",\n"
+    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+    "        \"fragmentPrefix\": \"\",\n"
+    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+    "      },\n"
+    "      \"geometryHints\": \"HINT_NONE\",\n"
+    "      \"gridDensity\": 0,\n"
+    "      \"loop\": true,\n"
+    "      \"uAmplitude\": 0.02,\n"
+    "      \"uTime\": 0.0\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+
+  // frame buffer coverage
+  builder.LoadFromString( json );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Dali::FrameBufferImage frameBuffer = builder.GetFrameBufferImage( "fb0" );
+  DALI_TEST_CHECK( frameBuffer );
+
+  Dali::FrameBufferImage frameBuffer2 = builder.GetFrameBufferImage( "fb0" );
+  DALI_TEST_CHECK( frameBuffer2 );
+  DALI_TEST_CHECK( frameBuffer == frameBuffer2 );
+
+  DALI_TEST_CHECK( true );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPathConstraintsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"constants\":\n"
+    "  {\n"
+    "    \"FB_WIDTH\": 200.0,\n"
+    "    \"FB_HEIGHT\": 200.0,\n"
+    "    \"FB_SIZE\": [200,200],\n"
+    "    \"FB_ASPECT_RATIO\": 1\n"
+    "  },\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageActor\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+    "        \"width\": 200,\n"
+    "        \"height\": 80,\n"
+    "        \"loadPolicy\": \"IMMEDIATE\",\n"
+    "        \"releasePolicy\": \"NEVER\"\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"pathAnimation\"\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"applyConstraint\",\n"
+    "          \"constrainer\": \"constrainer0\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorRed\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"applyConstraint\",\n"
+    "          \"constrainer\": \"constrainer1\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorBlue\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  ],\n"
+    "  \"paths\":\n"
+    "  {\n"
+    "    \"path0\":\n"
+    "    {\n"
+    "      \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],\n"
+    "      \"curvature\":0.35\n"
+    "    }\n"
+    "  },\n"
+    "  \"constrainers\":\n"
+    "  {\n"
+    "    \"constrainer0\":\n"
+    "    {\n"
+    "      \"type\": \"PathConstrainer\",\n"
+    "      \"points\": [ [0, 0, 0], [0,0,0], [0,0,0] ],\n"
+    "      \"controlPoints\": [ [0, 0, 0], [0,0,0], [0,0,0] ]\n"
+    "    },\n"
+    "    \"constrainer1\":\n"
+    "    {\n"
+    "      \"type\": \"LinearConstrainer\",\n"
+    "      \"value\": [ 0, 0, 0 ]\n"
+    "    }\n"
+    "  },\n"
+    "  \"animations\": {\n"
+    "    \"pathAnimation\": {\n"
+    "      \"duration\": 3.0,\n"
+    "      \"properties\":\n"
+    "      [{\n"
+    "        \"actor\": \"Image1\",\n"
+    "        \"path\":\"path0\",\n"
+    "        \"forward\":[1,0,0],\n"
+    "        \"alphaFunction\": \"EASE_IN_OUT\",\n"
+    "        \"timePeriod\": {\n"
+    "          \"delay\": 0,\n"
+    "          \"duration\": 3\n"
+    "        }\n"
+    "      },\n"
+    "       {\n"
+    "         \"actor\": \"Image1\",\n"
+    "         \"property\": \"uTime\",\n"
+    "         \"value\": 10.0,\n"
+    "         \"alphaFunction\": \"LINEAR\",\n"
+    "         \"timePeriod\": {\n"
+    "           \"delay\": 0,\n"
+    "           \"duration\": 10.0\n"
+    "         },\n"
+    "         \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "       }]\n"
+    "    },\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          },\n"
+    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  },\n"
+    "  \"shaderEffects\": {\n"
+    "    \"Ripple2D\": {\n"
+    "      \"program\": {\n"
+    "        \"vertexPrefix\": \"\",\n"
+    "        \"vertex\": \"void main(void)\\n{\\n  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n  vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+    "        \"fragmentPrefix\": \"\",\n"
+    "        \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n  highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+    "        \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+    "      },\n"
+    "      \"geometryHints\": \"HINT_NONE\",\n"
+    "      \"gridDensity\": 0,\n"
+    "      \"loop\": true,\n"
+    "      \"uAmplitude\": 0.02,\n"
+    "      \"uTime\": 0.0\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+
+  // frame buffer coverage
+  builder.LoadFromString( json );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Dali::Path path =  builder.GetPath( "path0" );
+  DALI_TEST_CHECK( path );
+
+  Dali::Path path2 =  builder.GetPath( "path0" );
+  DALI_TEST_CHECK( path2 );
+  DALI_TEST_CHECK( path == path2 );
+
+  Dali::PathConstrainer constrainer0 = builder.GetPathConstrainer( "constrainer0" );
+  DALI_TEST_CHECK( constrainer0 );
+
+  Dali::PathConstrainer constrainer0_2 = builder.GetPathConstrainer( "constrainer0" );
+  DALI_TEST_CHECK( constrainer0_2 );
+  DALI_TEST_CHECK( constrainer0 == constrainer0_2 );
+
+  Dali::LinearConstrainer constrainer1 = builder.GetLinearConstrainer( "constrainer1" );
+  DALI_TEST_CHECK( constrainer1 );
+
+  Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
+  DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+
+  END_TEST;
+}