ImageVisual Action::Reload added
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-Builder.cpp
index cc03bb1..511d2ef 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <iostream>
 #include <stdlib.h>
 #include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
 #include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <test-button.h>
+#include <test-animation-data.h>
+
+#define STRINGIFY(A)#A
 
 using namespace Dali;
 using namespace Toolkit;
 
+namespace BuilderControlProperty
+{
+
+enum
+{
+  INTEGER_PROPERTY = Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1,
+  MATRIX3_PROPERTY,
+  MATRIX_PROPERTY,
+  NONE_PROPERTY
+};
+
 namespace
 {
 
-std::string ReplaceQuotes(const std::string &in_s)
+BaseHandle Create()
+{
+  return Toolkit::Control::New();
+}
+
+int gSetPropertyCalledCount = 0;
+
+void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+  ++gSetPropertyCalledCount;
+}
+
+Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex )
 {
-  std::string s(in_s);
-  // wrong as no embedded quote but had regex link problems
-  std::replace(s.begin(), s.end(), '\'', '"');
-  return s;
+  return Property::Value();
+}
+
+} // unnamed namespace
+
+// Properties
+Dali::TypeRegistration typeRegistration( "BuilderControl", typeid( Toolkit::Control ), Create );
+
+Dali::PropertyRegistration propertyInteger( typeRegistration, "integerProperty", INTEGER_PROPERTY, Property::INTEGER, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix3( typeRegistration, "matrix3Property", MATRIX3_PROPERTY, Property::MATRIX3, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix(  typeRegistration, "matrixProperty",  MATRIX_PROPERTY,  Property::MATRIX,  &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyNone(    typeRegistration, "noneProperty",    NONE_PROPERTY,    Property::NONE,    &SetProperty, &GetProperty );
+
 }
 
+namespace
+{
+
 struct BuilderFunctor
 {
   BuilderFunctor( bool& called ) : mCalled( called )
@@ -73,12 +113,15 @@ int UtcDaliBuilderQuitSignal(void)
       "{"
          "\"stage\":"
          "[{"
-           "\"type\": \"Actor\","
+           "\"type\": \"Layer\","
            "\"size\": [100,100,1],"
-           "\"parent-origin\": \"TOP_LEFT\","
-           "\"anchor-point\": \"TOP_LEFT\","
+           "\"parentOrigin\": \"TOP_LEFT\","
+           "\"anchorPoint\": \"TOP_LEFT\","
+           "\"maximumSize\": [100,100],"
+           "\"orientation\": [10,10,10,10],"
+           "\"clippingBox\": [10,10,10,10],"
            "\"signals\": [{"
-             "\"name\": \"touched\","
+             "\"name\": \"touch\","
              "\"action\": \"quit\""
            "}]"
          "}]"
@@ -98,9 +141,1713 @@ int UtcDaliBuilderQuitSignal(void)
 
   // Emit touch event and check that our quit method is called
   Integration::TouchEvent touchEvent;
-  touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
   application.ProcessEvent( touchEvent );
   DALI_TEST_CHECK( functorCalled );
 
   END_TEST;
 }
+
+
+int UtcDaliBuilderAnimationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"constants\":"
+        "   {"
+        "     \"ALPHA_FUNCTION\":\"EASE_IN_OUT\""
+        "   },"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"greeting\","
+        "        \"property\": \"position\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"{ALPHA_FUNCTION}\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"visible\","
+        "         \"alphaFunction\": \"LINEAR\","
+        "         \"value\": true"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"sizeWidth\","
+        "         \"alphaFunction\": \"REVERSE\","
+        "         \"value\": 10.0"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN\","
+        "         \"value\": [10.0,20.0,30.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_OUT\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_IN_OUT_SINE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"BOUNCE\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"SIN\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       },"
+        "       {"
+        "         \"actor\": \"greeting\","
+        "         \"property\": \"orientation\","
+        "         \"alphaFunction\": \"EASE_OUT_BACK\","
+        "         \"value\": [0.0, 0.0, 0.0, 1.0]"
+        "       }"
+        "      ]"
+        "    },"
+        "    \"pathAnimation\": {"
+        "      \"duration\": 3.0,"
+        "      \"endAction\": \"DISCARD\","
+        "      \"disconnectAction\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"path0\","
+        "        \"forward\":[1,0,0],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"inherit\": [\"basicText\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touch\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  }]"
+        "}");
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  DALI_TEST_CHECK( anim );
+
+  Property::Map map;
+  map["ALPHA_FUNCTION"] = "EASE_IN_SQUARE";
+  anim = builder.CreateAnimation("animate", map);
+
+  DALI_TEST_CHECK( anim );
+
+  anim = builder.CreateAnimation("pathAnimation");
+
+  DALI_TEST_CHECK( anim );
+
+  // trigger play
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+
+  END_TEST;
+}
+
+int UtcDaliBuilderAnimationN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+        "{"
+        "   \"constants\":"
+        "   {"
+        "     \"TEXT\": \"Touch Me\","
+        "     \"NAME\": \"greeting\" "
+        "   },"
+        "   \"paths\":"
+        "   {"
+        "     \"path0\":"
+        "     {"
+        "       \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+        "       \"curvature\":0.35"
+        "     }"
+        "   },"
+        "  \"animations\": {"
+        "    \"animate\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"{NAME}\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"animate2\": {"
+        "      \"loop\": true,"
+        "      \"endAction\": \"BAKE\","
+        "      \"disconnectAction\": \"BAKE\","
+        "      \"properties\":"
+        "      [{"
+        "        \"actor\": \"{NAME}\","
+        "        \"property\": \"positioninvalid\","
+        "        \"value\": [300, 300, -1000],"
+        "        \"alphaFunction\": \"EGGS_OVER_EASY\","
+        "        \"relative\": true,"
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }"
+        "      ]"
+        "    },"
+        "    \"pathAnimation\": {"
+        "      \"duration\": 3.0,"
+        "      \"endAction\": \"DISCARD\","
+        "      \"disconnectAction\": \"BAKE_FINAL\","
+        "      \"properties\": [{"
+        "        \"actor\": \"greeting\","
+        "        \"path\":\"pathDoesntExist\","
+        "        \"forward\":[1,0,0],"
+        "        \"alphaFunction\": \"EASE_IN_OUT\","
+        "        \"timePeriod\": {"
+        "          \"delay\": 0,"
+        "          \"duration\": 3"
+        "        }"
+        "      }]"
+        "    }"
+        "  },"
+        "  \"stage\": [{"
+        "    \"name\": \"greeting\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\","
+        "    \"inherit\": [\"basicText\"],"
+        "    \"position\": [0, -120, 0],"
+        "    \"size\": [200, 200, 1],"
+        "    \"orientation\": [0, 0, 30],"
+        "    \"signals\": [{"
+        "      \"name\": \"touch\","
+        "      \"action\": \"play\","
+        "      \"animation\": \"animate\""
+        "    }]"
+        "  },"
+        "  {"
+        "    \"name\": \"greeting2\","
+        "    \"type\": \"TextLabel\","
+        "    \"text\": \"Touch me\""
+        "  }]"
+        "}");
+
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  Animation anim = builder.CreateAnimation("animate");
+
+  // log warning line coverage
+  anim = builder.CreateAnimation("pathAnimation");
+  DALI_TEST_CHECK(anim);
+
+  anim = builder.CreateAnimation("animate");
+  DALI_TEST_CHECK(anim);
+
+  anim = builder.CreateAnimation("animate2");
+  DALI_TEST_CHECK(anim);
+
+  // create referencing a different actor aka animation templates
+  Property::Map map;
+  map["NAME"] = "greeting2";
+  anim = builder.CreateAnimation("animate2", map);
+  DALI_TEST_CHECK(anim);
+
+  // alternative actor to use for FindChildByName
+  anim = builder.CreateAnimation("animate2", Dali::Stage::GetCurrent().GetRootLayer());
+  DALI_TEST_CHECK(anim);
+
+  // alternative actor to use for FindChildByName
+  anim = builder.CreateAnimation("animate2", map, Dali::Stage::GetCurrent().GetRootLayer());
+  DALI_TEST_CHECK(anim);
+
+
+  END_TEST;
+
+}
+
+int UtcDaliBuilderConstantsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{"
+      "\"constants\":"
+      "{"
+      "  \"IMAGE_PATH\": \"apath\","
+      "  \"WIDTH\": 22.3,"
+      "  \"ANCHOR\": \"TOP_LEFT\","
+      "  \"PADDING\": [1,2,3,4]"
+      "},"
+      "\"stage\":"
+      "[{"
+      "  \"type\": \"ImageView\","
+      "  \"name\": \"{NAME}\","
+      "  \"size\": [100,100,1],"
+      "  \"parentOrigin\": \"TOP_LEFT\","
+      "  \"anchorPoint\": \"{ANCHOR}\","
+      "  \"padding\": \"{PADDING}\","
+      "  \"image\": { \"url\": \"dir/{IMAGE_PATH}\" },"
+      "  \"sizeWidth\": \"{WIDTH}\","
+      "  \"signals\": [{"
+      "    \"name\": \"touch\","
+      "    \"action\": \"quit\""
+      "  }]"
+      "}]"
+      "}"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  builder.AddConstant( "NAME", "image" );
+
+  Property::Map map = builder.GetConstants();
+
+  Dali::Property::Value* pValue = map.Find( "NAME" );
+
+  DALI_TEST_CHECK( pValue );
+
+  pValue = map.Find( "IMAGE_PATH" );
+
+  DALI_TEST_CHECK( pValue );
+
+  Dali::Property::Value value = builder.GetConstant( "WIDTH" );
+
+  DALI_TEST_CHECK( value.GetType() != Property::NONE );
+
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+  DALI_TEST_CHECK( builder );
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("image");
+  DALI_TEST_CHECK( actor );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderTemplatesAndStylesP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"constants\":"
+      "{"
+      "  \"SIZE\": [10,20,30]"
+      "},"
+      "\"styles\":\n"
+      "{\n"
+      "  \"imageStyle\": \n"
+      "  {\n"
+      "    \"color\": [1,0,0,1],\n"
+      "    \"actors\": {\n"
+      "      \"childImage\": {\n"
+      "        \"color\": \"34\"\n"
+      "      }\n"
+      "    }\n"
+      "  }\n"
+      "},\n"
+      "\"templates\":\n"
+      "{\n"
+      "  \"imageViewTemplate\": { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"styles\": [\"imageStyle\"]\n"
+      "  },\n"
+      "  \"imageTree\": { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"styles\": [\"imageStyle\"],\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": \"{SIZE}\",\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageView\",\n"
+      "        \"name\":\"childImage\", \n"
+      "        \"color\": \n"
+      "          {\n"
+      "            \"r\": 10,\n"
+      "            \"g\": 10,\n"
+      "            \"b\": 10,\n"
+      "            \"a\": 100\n"
+      "          }\n"
+      "      },\n"
+      "      {\n"
+      "        \"type\":\"imageViewTemplate\",\n"
+      "        \"name\":\"childImage2\"\n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "},\n"
+      "\"stage\":"
+      "[{"
+      "  \"type\": \"imageTree\","
+      "  \"size\": [100,100,1]"
+      "}]"
+      "}\n"
+  );
+
+  std::string stylejson(
+    "{\n"
+    " \"color\": [1,0,0,1],\n"
+    " \"actors\": {\n"
+    "   \"childImage\": {\n"
+    "     \"color\": \"#344353\"\n"
+    "   }\n"
+    " }\n"
+    "}\n"
+    );
+
+  std::string templatejson(
+    "{ \n"
+    "  \"type\": \"ImageView\",\n"
+    "  \"styles\": [\"imageStyle\"],\n"
+    "  \"name\": \"image\",\n"
+    "  \"size\": \"{SIZE}\",\n"
+    "  \"signals\": [{\n"
+    "    \"name\": \"touch\",\n"
+    "    \"action\": \"quit\"\n"
+    "  }],\n"
+    "  \"actors\": [\n"
+    "    {\n"
+    "      \"type\":\"ImageView\",\n"
+    "      \"name\":\"childImage\" \n"
+    "    }\n"
+    "  ]\n"
+    "}\n"
+    );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
+  DALI_TEST_CHECK( actor );
+
+  Dali::Property::Map map;
+  map["SIZE"] = Vector3(100,100,1);
+  actor = ImageView::DownCast( builder.Create( "imageTree",  map ) );
+  DALI_TEST_CHECK( actor );
+
+  // create from json snippet
+  actor = ImageView::DownCast( builder.CreateFromJson( templatejson ) );
+  DALI_TEST_CHECK( actor );
+
+
+  // NB: already applied in create
+  DALI_TEST_CHECK( builder.ApplyStyle( "imageStyle",  actor ) );
+
+  // apply from json snippet
+  DALI_TEST_CHECK( builder.ApplyFromJson( actor, stylejson ) );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderRenderTasksP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"renderTasks\":\n"
+      "{\n"
+      "  \"task0\": {\n"
+      "    \"sourceActor\": \"image\",\n"
+      "    \"cameraActor\": \"camera\" \n"
+      "  }\n"
+      "},\n"
+      "\"stage\":\n"
+      "[\n"
+      "  { \n"
+      "    \"type\": \"CameraActor\",\n"
+      "    \"name\": \"camera\"\n"
+      "  }, \n"
+      "  { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageView\",\n"
+      "        \"name\":\"childImage\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
+
+  // coverage
+  builder.CreateRenderTask( "task0" );
+
+  DALI_TEST_CHECK( count <
+                   Stage::GetCurrent().GetRenderTaskList().GetTaskCount() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderChildActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"hide\",\n"
+      "      \"actor\": \"actor\",\n"
+      "      \"childActor\": \"subActor\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderSetPropertyActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"set\",\n"
+      "      \"actor\": \"subActor\",\n"
+      "      \"property\": \"visible\",\n"
+      "      \"value\": false\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderGenericActionP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\"\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"hide\"\n"
+      "    }],\n"
+      "    \"notifications\": [{\n"
+      "      \"property\": \"visible\",\n"
+      "      \"condition\": \"False\",\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionX\",\n"
+      "      \"condition\": \"LessThan\",\n"
+      "      \"arg0\": 0.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionY\",\n"
+      "      \"condition\": \"GreaterThan\",\n"
+      "      \"arg0\": 200.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionZ\",\n"
+      "      \"condition\": \"Inside\",\n"
+      "      \"arg0\": 0.0,\n"
+      "      \"arg1\": 10.0,\n"
+      "      \"action\": \"show\"\n"
+      "    },\n"
+      "    {\n"
+      "      \"property\": \"positionZ\",\n"
+      "      \"condition\": \"Outside\",\n"
+      "      \"arg0\": 40.0,\n"
+      "      \"arg1\": 50.0,\n"
+      "      \"action\": \"show\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Emit touch event and check that our quit method is called
+  Integration::TouchEvent touchEvent;
+  Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+  touchEvent.points.push_back( point );
+  application.ProcessEvent( touchEvent );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"stage\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"notifications\": [{\n"
+      "      \"property\": \"visible\",\n"
+      "      \"condition\": \"ErrorCondition\",\n"
+      "      \"action\": \"show\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  try
+  {
+    Builder builder = Builder::New();
+    builder.LoadFromString( json );
+    builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+    DALI_TEST_CHECK( false );
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( true );
+  }
+
+  END_TEST;
+}
+
+
+
+int UtcDaliBuilderCustomPropertyP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"templates\":\n"
+      "{\n"
+      "  \"imageTree\": { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"quit\"\n"
+      "    }],\n"
+      "    \"properties\": {\n"
+      "      \"newproperty\": true\n"
+      "    },\n"
+      "    \"animatableProperties\": {\n"
+      "      \"newAnimatableproperty\": 3\n"
+      "    },\n"
+      "    \"actors\": [\n"
+      "      {\n"
+      "        \"type\":\"ImageView\",\n"
+      "        \"name\":\"childImage\" \n"
+      "      }\n"
+      "    ]\n"
+      "  }\n"
+      "}\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
+  DALI_TEST_CHECK( actor );
+
+  // NB: already applied in create
+  Property::Index index = actor.GetPropertyIndex("newproperty");
+  DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+  Property::Value value = actor.GetProperty(index);
+  DALI_TEST_CHECK( value.Get<bool>() == true );
+
+  index = actor.GetPropertyIndex("newAnimatableproperty");
+  DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+  value = actor.GetProperty(index);
+  DALI_TEST_CHECK( value.Get<int>() == 3 );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderCustomShaderP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageView\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"position\": [\n"
+    "        0.40461349487305,\n"
+    "        0.9150390625,\n"
+    "        0.0\n"
+    "      ],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+    "        \"desiredWidth\": 200,\n"
+    "        \"desiredHeight\": 80,\n"
+    "        \"shader\": {\n"
+    "           \"fragmentShader\": \"precision mediump float;\\nuniform sampler2D sTexture;\\nuniform vec4 uColor;\\nuniform float uAmplitude;\\nuniform float uTime;\\nvarying vec2 vTexCoord;\\nvoid main()\\n{\\n  highp vec2 pos = -1.0 + 2.0 * vTexCoord;\\n  highp float len = length(pos);\\n  highp vec2 texCoord = vTexCoord + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude;\\n  gl_FragColor = texture2D(sTexture, texCoord) * uColor;}\\n\\n\"\n"
+    "        }\n"
+    "      },\n"
+    "      \"customAnimatableProperties\": {\n"
+    "         \"uAmplitude\": 0.02,\n"
+    "         \"uTime\": 0.0\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"Animation_1\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  ],\n"
+    "  \"animations\": {\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          }\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  }\n"
+    "}\n"
+
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  builder.AddActors ( "stage", Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("Image1");
+
+  // coverage
+  DALI_TEST_CHECK( actor );
+
+  END_TEST;
+}
+
+
+int UtcDaliBuilderLoadFromStringN(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "asdfsadf dsf asdf asdf {"
+         "\"stage\":"
+         "[{"
+           "\"type\": \"Actor\","
+           "\"size\": [100,100,1],"
+           "\"parentOrigin\": \"TOP_LEFT\","
+           "\"anchorPoint\": \"TOP_LEFT\","
+           "\"signals\": [{"
+             "\"name\": \"touch\","
+             "\"action\": \"quit\""
+           "}]"
+         "}]"
+      "}"
+  );
+  Builder builder = Builder::New();
+
+  bool assert1 = false;
+
+  try
+  {
+    builder.LoadFromString( json );
+  }
+  catch( Dali::DaliException& e )
+  {
+    DALI_TEST_PRINT_ASSERT( e );
+    DALI_TEST_EQUALS(e.condition, "!\"Cannot parse JSON\"", TEST_LOCATION);
+    assert1 = true;
+  }
+
+  DALI_TEST_CHECK( assert1 );
+
+  END_TEST;
+}
+
+
+int UtcDaliBuilderAddActorsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"arbitarysection\":\n"
+      "  [{\n"
+      "    \"type\": \"Actor\",\n"
+      "    \"name\": \"actor\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"parentOrigin\": \"TOP_LEFT\",\n"
+      "    \"anchorPoint\": \"TOP_LEFT\",\n"
+      "    \"actors\": [{\n"
+      "      \"type\": \"Actor\",\n"
+      "      \"name\": \"subActor\",\n"
+      "      \"visible\": false\n"
+      "    }],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"hide\",\n"
+      "      \"actor\": \"actor\",\n"
+      "      \"childActor\": \"subActor\"\n"
+      "    }]\n"
+      "  }]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors ( "arbitarysection", Stage::GetCurrent().GetRootLayer() );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+  DALI_TEST_CHECK( actor );
+
+  DALI_TEST_CHECK( !actor.IsVisible() );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderFrameBufferP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"constants\":\n"
+    "  {\n"
+    "    \"FB_WIDTH\": 200.0,\n"
+    "    \"FB_HEIGHT\": 200.0,\n"
+    "    \"FB_SIZE\": [200,200],\n"
+    "    \"FB_ASPECT_RATIO\": 1\n"
+    "  },\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageView\",\n"
+    "      \"name\": \"fbOnStage\",\n"
+    "      \"position\": [\n"
+    "        0.40461349487305,\n"
+    "        0.9150390625,\n"
+    "        0.0\n"
+    "      ],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"size\": [300, 300, 0],\n"
+    "      \"image\": \"fb0\",\n"
+    "      \"clearColor\": [1,0,0,1]\n"
+    "    },\n"
+    "    {\n"
+    "      \"type\": \"ImageView\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"Animation_1\"\n"
+    "        }\n"
+    "      ]\n"
+    "    },\n"
+    "    {\n"
+    "      \"type\":\"CameraActor\",\n"
+    "      \"name\":\"fbCam\",\n"
+    "      \"aspectRatio\": \"{FB_ASPECT_RATIO}\",\n"
+    "      \"projectionMode\": \"PERSPECTIVE_PROJECTION\",\n"
+    "      \"fieldOfView\": 0.785,\n"
+    "      \"invertYAxis\": true\n"
+    "    }\n"
+    "  ],\n"
+    "  \"frameBufferImages\":\n"
+    "  {\n"
+    "    \"fb0\":\n"
+    "    {\n"
+    "      \"type\": \"FrameBufferImage\",\n"
+    "      \"width\": { \"typeCast\":\"float\", \"value\":\"{FB_WIDTH}\" },\n"
+    "      \"height\": { \"typeCast\":\"float\", \"value\":\"{FB_HEIGHT}\" }\n"
+    "    }\n"
+    "  },\n"
+    "  \"renderTasks\":\n"
+    "  {\n"
+    "    \"stage\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"sourceActor\": \"fbOnStage\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"sourceActor\": \"Image1\",\n"
+    "        \"targetFrameBuffer\": \"fb0\",\n"
+    "        \"viewportSize\":\"{FB_SIZE}\",\n"
+    "        \"cameraActor\":\"fbCam\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"paths\": {},\n"
+    "  \"animations\": {\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          },\n"
+    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+
+  // frame buffer coverage
+  builder.LoadFromString( json );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Dali::FrameBufferImage frameBuffer = builder.GetFrameBufferImage( "fb0" );
+  DALI_TEST_CHECK( frameBuffer );
+
+  Dali::FrameBufferImage frameBuffer2 = builder.GetFrameBufferImage( "fb0" );
+  DALI_TEST_CHECK( frameBuffer2 );
+  DALI_TEST_CHECK( frameBuffer == frameBuffer2 );
+
+  DALI_TEST_CHECK( true );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderPathConstraintsP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+    "{\n"
+    "  \"constants\":\n"
+    "  {\n"
+    "    \"FB_WIDTH\": 200.0,\n"
+    "    \"FB_HEIGHT\": 200.0,\n"
+    "    \"FB_SIZE\": [200,200],\n"
+    "    \"FB_ASPECT_RATIO\": 1\n"
+    "  },\n"
+    "  \"stage\": [\n"
+    "    {\n"
+    "      \"type\": \"ImageView\",\n"
+    "      \"name\": \"Image1\",\n"
+    "      \"size\": [200, 200, 0],\n"
+    "      \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+    "      \"effect\": \"Ripple2D\",\n"
+    "      \"image\": {\n"
+    "        \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
+    "      },\n"
+    "      \"signals\": [\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"play\",\n"
+    "          \"animation\": \"pathAnimation\"\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"applyConstraint\",\n"
+    "          \"constrainer\": \"constrainer0\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorRed\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"onStage\",\n"
+    "          \"action\": \"applyConstraint\",\n"
+    "          \"constrainer\": \"constrainer1\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorBlue\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"offStage\",\n"
+    "          \"action\": \"removeConstraints\",\n"
+    "          \"constrainer\": \"constrainer0\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorRed\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        },\n"
+    "        {\n"
+    "          \"name\": \"offStage\",\n"
+    "          \"action\": \"removeConstraints\",\n"
+    "          \"constrainer\": \"constrainer1\",\n"
+    "          \"properties\":\n"
+    "          [\n"
+    "            {\n"
+    "              \"source\": \"Image1\",\n"
+    "              \"sourceProperty\": \"positionX\",\n"
+    "              \"target\": \"Image1\",\n"
+    "              \"targetProperty\": \"colorBlue\",\n"
+    "              \"range\": [-300,300]\n"
+    "            }\n"
+    "          ]\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  ],\n"
+    "  \"paths\":\n"
+    "  {\n"
+    "    \"path0\":\n"
+    "    {\n"
+    "      \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],\n"
+    "      \"curvature\":0.35\n"
+    "    }\n"
+    "  },\n"
+    "  \"constrainers\":\n"
+    "  {\n"
+    "    \"constrainer0\":\n"
+    "    {\n"
+    "      \"type\": \"PathConstrainer\",\n"
+    "      \"points\": [ [0, 0, 0], [0,0,0], [0,0,0] ],\n"
+    "      \"controlPoints\": [ [0, 0, 0], [0,0,0], [0,0,0] ]\n"
+    "    },\n"
+    "    \"constrainer1\":\n"
+    "    {\n"
+    "      \"type\": \"LinearConstrainer\",\n"
+    "      \"value\": [ 0, 0, 0 ]\n"
+    "    }\n"
+    "  },\n"
+    "  \"animations\": {\n"
+    "    \"pathAnimation\": {\n"
+    "      \"duration\": 3.0,\n"
+    "      \"properties\":\n"
+    "      [{\n"
+    "        \"actor\": \"Image1\",\n"
+    "        \"path\":\"path0\",\n"
+    "        \"forward\":[1,0,0],\n"
+    "        \"alphaFunction\": \"EASE_IN_OUT\",\n"
+    "        \"timePeriod\": {\n"
+    "          \"delay\": 0,\n"
+    "          \"duration\": 3\n"
+    "        }\n"
+    "      },\n"
+    "       {\n"
+    "         \"actor\": \"Image1\",\n"
+    "         \"property\": \"uTime\",\n"
+    "         \"value\": 10.0,\n"
+    "         \"alphaFunction\": \"LINEAR\",\n"
+    "         \"timePeriod\": {\n"
+    "           \"delay\": 0,\n"
+    "           \"duration\": 10.0\n"
+    "         },\n"
+    "         \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "       }]\n"
+    "    },\n"
+    "    \"Animation_1\": {\n"
+    "      \"loop\":true,\n"
+    "      \"properties\": [\n"
+    "        {\n"
+    "          \"actor\": \"Image1\",\n"
+    "          \"property\": \"uTime\",\n"
+    "          \"value\": 10.0,\n"
+    "          \"alphaFunction\": \"LINEAR\",\n"
+    "          \"timePeriod\": {\n"
+    "            \"delay\": 0,\n"
+    "            \"duration\": 10.0\n"
+    "          },\n"
+    "          \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+    "        }\n"
+    "      ]\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+
+  // frame buffer coverage
+  builder.LoadFromString( json );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  Dali::Path path =  builder.GetPath( "path0" );
+  DALI_TEST_CHECK( path );
+
+  Dali::Path path2 =  builder.GetPath( "path0" );
+  DALI_TEST_CHECK( path2 );
+  DALI_TEST_CHECK( path == path2 );
+
+  Dali::PathConstrainer constrainer0 = builder.GetPathConstrainer( "constrainer0" );
+  DALI_TEST_CHECK( constrainer0 );
+
+  Dali::PathConstrainer constrainer0_2 = builder.GetPathConstrainer( "constrainer0" );
+  DALI_TEST_CHECK( constrainer0_2 );
+  DALI_TEST_CHECK( constrainer0 == constrainer0_2 );
+
+  Dali::LinearConstrainer constrainer1 = builder.GetLinearConstrainer( "constrainer1" );
+  DALI_TEST_CHECK( constrainer1 );
+
+  Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
+  DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+
+  // For coverage
+
+  Actor actor = Actor::New();
+  Stage::GetCurrent().Add( actor );
+  builder.AddActors( actor );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  actor.GetChildAt( 0 ).Unparent();
+
+  END_TEST;
+}
+
+#define CHECK_MAP_ELEMENT( xMap, xKey, xType, xPropType, xExpected, xLocation ) \
+  {                                                                       \
+    Property::Value* value = xMap->Find( xKey );                          \
+    DALI_TEST_EQUALS( value==NULL, false, xLocation);                     \
+    if( value != NULL )                                                   \
+    {                                                                     \
+      DALI_TEST_EQUALS( value->GetType(), xPropType, xLocation );         \
+      xType result;                                                       \
+      value->Get(result);                                                 \
+      DALI_TEST_EQUALS( result, xExpected, TEST_LOCATION );               \
+      std::ostringstream oss;                                             \
+      oss << "Animation element " << xKey << "= " << result << std::endl; \
+      tet_printf( oss.str().c_str() );                                    \
+    }                                                                     \
+    else                                                                  \
+    {                                                                     \
+      tet_printf("Can't find map element " xKey "\n");                    \
+    }                                                                     \
+  }
+
+
+int UtcDaliBuilderMapping01(void)
+{
+  ToolkitTestApplication application;
+
+  const char* json =
+    "{\n"
+    "  \"mappings\":\n"
+    "  {\n"
+    "    \"buttonPressFadeOut\":{\n"
+    "      \"alphaFunction\":\"EASE_OUT\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":0.0,\n"
+    "        \"duration\":0.4\n"
+    "      }\n"
+    "    },\n"
+    "    \"buttonPressFadeIn\":{\n"
+    "      \"alphaFunction\":\"EASE_IN\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":0.4,\n"
+    "        \"duration\":0.5\n"
+    "      }\n"
+    "    },\n"
+    "    \"transition:buttonPressed\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"unselectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\":\"<buttonPressFadeOut>\"\n"
+    "      }\n"
+    "    ],\n"
+    "    \"transition:buttonReleased\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"unselectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 1,\n"
+    "        \"animator\":\"<buttonPressFadeIn>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"unselectedForegroundRenderer\",\n"
+    "        \"property\": \"scale\",\n"
+    "        \"value\": [ 1, 1, 1 ],\n"
+    "        \"animator\":\"<buttonPressFadeIn>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"selectedBackgroundRenderer\",\n"
+    "        \"property\": \"opacity\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\": \"<buttonPressFadeOut>\"\n"
+    "      },\n"
+    "      {\n"
+    "        \"target\": \"selectedForegroundRenderer\",\n"
+    "        \"property\": \"scale\",\n"
+    "        \"value\": [ 0, 0, 0 ],\n"
+    "        \"animator\":\"<buttonPressFadeOut>\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"styles\":\n"
+    "  {\n"
+    "    \"testbutton\":\n"
+    "    {\n"
+    "      \"pressTransition\":\"<transition:buttonPressed>\",\n"
+    "      \"releaseTransition\":\"<transition:buttonReleased>\"\n"
+    "    }\n"
+    "  }\n"
+    "}\n";
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  Test::TestButton testButton = Test::TestButton::New();
+  Stage::GetCurrent().Add( testButton );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+  // Now check that it has loaded the transition correctly:
+  Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+  DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+  Property::Array* array = transition.GetArray();
+
+  DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+  Property::Value element = array->GetElementAt(0);
+  DALI_TEST_CHECK( element.GetType() == Property::MAP );
+  Property::Map* map = element.GetMap();
+
+  CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "unselectedBackgroundRenderer", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "opacity", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "alphaFunction", int, Property::INTEGER, (int)Dali::AlphaFunction::EASE_OUT, TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDelay", float, Property::FLOAT, 0.0f, TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.4f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+int UtcDaliBuilderMappingCycleCheck(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{\n"
+    "  \"mappings\":\n"
+    "  {\n"
+    "    \"cyclicKey1\":\"<cyclicKey1>\",\n"
+    "    \"cyclicKey2\":\"<cyclicKey3>\",\n"
+    "    \"cyclicKey3\":\"<cyclicKey2>\",\n"
+    "    \"FadeOut\":{\n"
+    "      \"alphaFunction\":\"EASE_IN\",\n"
+    "      \"timePeriod\":{\n"
+    "        \"delay\":\"<cyclicKey3>\",\n"
+    "        \"duration\":0.6\n"
+    "      }\n"
+    "    },\n"
+    "    \"transition:buttonPressed\":\n"
+    "    [\n"
+    "      {\n"
+    "        \"target\": \"<cyclicKey1>\",\n"
+    "        \"property\": \"<cyclicKey2>\",\n"
+    "        \"value\": 0,\n"
+    "        \"animator\":\"<FadeOut>\"\n"
+    "      }\n"
+    "    ]\n"
+    "  },\n"
+    "  \"styles\":\n"
+    "  {\n"
+    "    \"testbutton\":\n"
+    "    {\n"
+    "      \"pressTransition\":\"<transition:buttonPressed>\",\n"
+    "      \"releaseTransition\":\"<cyclicKey2>\",\n"
+    "      \"disabledTransition\":\"<cyclicKey3>\",\n"
+    "      \"enabledTransition\":\"<unknownKey>\"\n"
+    "    }\n"
+    "  }\n"
+    "}\n");
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  Test::TestButton testButton = Test::TestButton::New();
+  Stage::GetCurrent().Add( testButton );
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+  // Now check that it has loaded the transition correctly:
+  Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+  DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+  Property::Array* array = transition.GetArray();
+
+  DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+  Property::Value element = array->GetElementAt(0);
+  DALI_TEST_CHECK( element.GetType() == Property::MAP );
+  Property::Map* map = element.GetMap();
+
+  CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "", TEST_LOCATION);
+  CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.6f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliBuilderTypeCasts(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{"
+       "\"stage\":"
+       "[{"
+         "\"type\": \"Layer\","
+         "\"maximumSize\": { \"typeCast\":\"vector2\", \"value\":[100,15] },"
+         "\"position\":    { \"typeCast\":\"vector3\", \"value\":[100,10,1] },"
+         "\"color\":       { \"typeCast\":\"vector4\", \"value\":[0.5,0.5,0.5,1] },"
+         "\"sensitive\":   { \"typeCast\":\"boolean\", \"value\":false },"
+         "\"orientation\": { \"typeCast\":\"rotation\", \"value\":[10,10,10,10] },"
+         "\"colorMode\":   { \"typeCast\":\"string\", \"value\":\"USE_OWN_MULTIPLY_PARENT_COLOR\" },"
+         "\"clippingBox\": { \"typeCast\":\"rect\", \"value\":[10,10,10,10] },"
+         "\"padding\":     { \"typeCast\":\"extents\", \"value\":[10,10,10,10] }"
+      "}]"
+    "}"
+  );
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( rootActor );
+
+  application.SendNotification();
+  application.Render();
+
+  Actor createdActor = rootActor.GetChildAt( 0 );
+  DALI_TEST_EQUALS( createdActor.GetMaximumSize(), Vector2(100.0f,15.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetCurrentPosition(), Vector3(100.0f,10.0f,1.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetCurrentColor(), Vector4(0.5f,0.5f,0.5f,1.0f), TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.IsSensitive(), false, TEST_LOCATION );
+  DALI_TEST_EQUALS( createdActor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderBuilderControl(void)
+{
+  ToolkitTestApplication application;
+
+  std::string json(
+    "{"
+       "\"stage\":"
+       "[{"
+         "\"type\": \"BuilderControl\","
+         "\"integerProperty\": 10,"
+         "\"matrix3Property\": [ 1,2,3,4,5,6,7,8,9 ],"
+         "\"matrixProperty\":  [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ],"
+         "\"noneProperty\": 10"
+      "}]"
+    "}"
+  );
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( rootActor );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( BuilderControlProperty::gSetPropertyCalledCount, 4, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliBuilderActionsWithParams(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "\"stage\":\n"
+      "[\n"
+      "  { \n"
+      "    \"type\": \"ImageView\",\n"
+      "    \"name\": \"image\",\n"
+      "    \"size\": [100,100,1],\n"
+      "    \"signals\": [{\n"
+      "      \"name\": \"touch\",\n"
+      "      \"action\": \"show\",\n"
+      "      \"parameters\": {\n"
+      "        \"property1\" : 10,\n"
+      "        \"property2\" : [1,2],\n"
+      "        \"property3\" : [1,2,3],\n"
+      "        \"property4\" : [1,2,3,4]\n"
+      "      }\n"
+      "    }]\n"
+      "  }\n"
+      "]\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+  builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+  DALI_TEST_CHECK( true ); // For Coverage
+
+  END_TEST;
+}
+
+int UtcDaliBuilderConfigurationP(void)
+{
+  ToolkitTestApplication application;
+
+  // JSON with a quit event when the actor is touched
+  std::string json(
+      "{\n"
+      "  \"config\":\n"
+      "  {\n"
+      "    \"alwaysShowFocus\":true\n"
+      "  }\n"
+      "}\n"
+  );
+
+  Builder builder = Builder::New();
+  builder.LoadFromString( json );
+
+  Property::Map map = builder.GetConfigurations();
+
+  Dali::Property::Value* pValue = map.Find( "alwaysShowFocus" );
+
+  DALI_TEST_CHECK( pValue );
+
+  bool value = pValue->Get<bool>();
+
+  DALI_TEST_CHECK( value );
+
+  END_TEST;
+}