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[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-BubbleEmitter.cpp
index db8a9df..f17e30e 100644 (file)
@@ -23,6 +23,7 @@
 #include <dali-toolkit-test-suite-utils.h>
 
 #include <dali.h>
+#include <dali/devel-api/rendering/renderer.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
 
@@ -214,8 +215,12 @@ int UtcDaliBubbleEmitterSetBubbleScale(void)
 
   Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
   BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
+  DALI_TEST_CHECK(emitter);
   Actor root = emitter.GetRootActor();
   Stage::GetCurrent().Add( root );
+  root.SetPosition( Vector3::ZERO );
+  root.SetParentOrigin( ParentOrigin::CENTER );
+  root.SetAnchorPoint( AnchorPoint::CENTER );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
@@ -234,6 +239,7 @@ int UtcDaliBubbleEmitterSetBubbleScale(void)
   Wait(application);
   DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
   DALI_TEST_EQUALS( scaleValue, 0.5f, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -278,40 +284,6 @@ int UtcDaliBubbleEmitterSetBubbleDensity02(void)
   END_TEST;
 }
 
-int UtcDaliBubbleEmitterSetBlendMode(void)
-{
-  ToolkitTestApplication application;
-  tet_infoline( " UtcDaliBubbleEmitterSetBlendMode " );
-
-  Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
-  BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
-  Actor root = emitter.GetRootActor();
-  Stage::GetCurrent().Add( root );
-
-  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
-  Wait(application);
-  DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
-  emitter.SetBlendMode( true );
-  Wait(application);
-  DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ZERO, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
-  emitter.SetBlendMode( false );
-  Wait(application);
-  DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
-  DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
-  END_TEST;
-}
-
 int UtcDaliBubbleEmitterEmitBubble(void)
 {
   ToolkitTestApplication application;
@@ -325,8 +297,8 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   Stage::GetCurrent().Add( root );
   DALI_TEST_CHECK( bubbleMesh );
 
-  Property::Index propertyIndex0 = bubbleMesh.GetPropertyIndex( "percentage-0" );
-  Property::Index propertyIndex1 = bubbleMesh.GetPropertyIndex( "percentage-1" );
+  Property::Index propertyIndex0 = bubbleMesh.GetPropertyIndex( "uPercentage[0]" );
+  Property::Index propertyIndex1 = bubbleMesh.GetPropertyIndex( "uPercentage[1]" );
   float value0, value1;
 
   Animation animation = Animation::New( 0.5f );
@@ -340,8 +312,8 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   animation.Play();
 
   Wait(application, 300);
-  propertyIndex0 = bubbleMesh.GetPropertyIndex( "percentage-0" );
-  propertyIndex1 = bubbleMesh.GetPropertyIndex( "percentage-1" );
+  propertyIndex0 = bubbleMesh.GetPropertyIndex( "uPercentage[0]" );
+  propertyIndex1 = bubbleMesh.GetPropertyIndex( "uPercentage[1]" );
   (bubbleMesh.GetProperty(propertyIndex0)).Get( value0 );
   (bubbleMesh.GetProperty(propertyIndex1)).Get( value1 );
   DALI_TEST_CHECK( value0 >= 0.6f );
@@ -364,6 +336,9 @@ int UtcDaliBubbleEmitterRestore(void)
   BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 90, Vector2( 5.f, 10.f ));
   Actor root = emitter.GetRootActor();
   Stage::GetCurrent().Add( root );
+  root.SetPosition( Vector3::ZERO );
+  root.SetParentOrigin( ParentOrigin::CENTER );
+  root.SetAnchorPoint( AnchorPoint::CENTER );
 
   Actor bubbleMesh = root.GetChildAt( 0 );
   Renderer renderer = bubbleMesh.GetRendererAt( 0 );
@@ -382,7 +357,7 @@ int UtcDaliBubbleEmitterRestore(void)
   DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
   DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
 
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartAndEndPos[0]", startEndPosValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
   DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
   DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );
 
@@ -393,7 +368,7 @@ int UtcDaliBubbleEmitterRestore(void)
   DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
   DALI_TEST_CHECK( percentageValue < 0.5f && percentageValue >= 0.4);
 
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartAndEndPos[0]", startEndPosValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
   DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
   DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );
 
@@ -404,7 +379,8 @@ int UtcDaliBubbleEmitterRestore(void)
   DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
   DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
 
-  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartAndEndPos[0]", startEndPosValue ) );
+  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
   DALI_TEST_EQUALS( startEndPosValue,  Vector4::ZERO, TEST_LOCATION );
+
   END_TEST;
 }