Merge "Add some properties into web view" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-BubbleEmitter.cpp
index c4efcc3..7fa50ed 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,7 +24,6 @@
 
 #include <dali.h>
 #include <dali/public-api/rendering/renderer.h>
-#include <dali/devel-api/object/handle-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
 
@@ -100,7 +99,7 @@ int UtcDaliBubbleEmitterNew(void)
   DALI_TEST_CHECK( emitter );
 
   // Additional check to ensure object is created by checking if it's registered
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry registry = application.GetCore().GetObjectRegistry();
   DALI_TEST_CHECK( registry );
   gObjectCreatedCallBackCalled = false;
   registry.ObjectCreatedSignal().Connect( &TestCallback );
@@ -170,7 +169,7 @@ int UtcDaliBubbleEmitterSetBackground(void)
   Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
   BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
 
-  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTaskList taskList = application.GetScene().GetRenderTaskList();
   unsigned int taskCount = taskList.GetTaskCount();
 
   Texture bgImage = CreateSolidColorTexture( application, Color::RED, 50, 50 );
@@ -194,14 +193,22 @@ int UtcDaliBubbleEmitterSetBubbleScale(void)
   ToolkitTestApplication application;
   tet_infoline( " UtcDaliBubbleEmitterSetBubbleScale " );
 
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("uDynamicScale", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
   Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
   BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
   DALI_TEST_CHECK(emitter);
   Actor root = emitter.GetRootActor();
-  Stage::GetCurrent().Add( root );
-  root.SetPosition( Vector3::ZERO );
-  root.SetParentOrigin( ParentOrigin::CENTER );
-  root.SetAnchorPoint( AnchorPoint::CENTER );
+  application.GetScene().Add( root );
+  root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
+  root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
@@ -260,7 +267,7 @@ int UtcDaliBubbleEmitterSetBubbleDensity02(void)
   catch(Dali::DaliException& e)
   {
     DALI_TEST_PRINT_ASSERT( e );
-    DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
+    DALI_TEST_ASSERT(e, "density > 0 && density <= 9", TEST_LOCATION );
   }
   END_TEST;
 }
@@ -275,7 +282,7 @@ int UtcDaliBubbleEmitterEmitBubble(void)
 
   Actor root = emitter.GetRootActor();
   Renderer bubbleRenderer = root.GetRendererAt( 0 );
-  Stage::GetCurrent().Add( root );
+  application.GetScene().Add( root );
   DALI_TEST_CHECK( bubbleRenderer );
 
   Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
@@ -289,8 +296,8 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
   DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
   DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
 
@@ -299,14 +306,14 @@ int UtcDaliBubbleEmitterEmitBubble(void)
   Wait(application, 300);
   propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
   propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
   DALI_TEST_CHECK( value0 >= 0.6f );
   DALI_TEST_CHECK( value1 >= 0.6f );
 
   Wait(application,500);
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
-  ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+  ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
   DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
   DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
   END_TEST;
@@ -314,17 +321,27 @@ int UtcDaliBubbleEmitterEmitBubble(void)
 
 int UtcDaliBubbleEmitterRestore(void)
 {
+#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
   tet_infoline( " UtcDaliBubbleEmitterRestore " );
 
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("uPercentage[0]", Property::Type::FLOAT),
+    UniformData("uStartEndPosition[0]", Property::Type::VECTOR4),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
   Vector2 movementArea(50.f,50.f);
   Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
   BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
   Actor root = emitter.GetRootActor();
-  Stage::GetCurrent().Add( root );
-  root.SetPosition( Vector3::ZERO );
-  root.SetParentOrigin( ParentOrigin::CENTER );
-  root.SetAnchorPoint( AnchorPoint::CENTER );
+  application.GetScene().Add( root );
+  root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
+  root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
 
   Renderer renderer = root.GetRendererAt( 0 );
   DALI_TEST_CHECK( renderer );
@@ -366,6 +383,9 @@ int UtcDaliBubbleEmitterRestore(void)
 
   DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
   DALI_TEST_EQUALS( startEndPosValue,  Vector4::ZERO, TEST_LOCATION );
+#else
+  tet_result(TET_PASS);
+#endif
 
   END_TEST;
 }