application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
application.SendNotification();
application.Render();
- // Trigger count is 1 - render a frame
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map resultMap;
resultMap = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
Renderer renderer = dummy.GetRendererAt(0);
Shader shader2 = renderer.GetShader();
Property::Value value = shader2.GetProperty(Shader::Property::PROGRAM);
application.SendNotification();
application.Render();
- // Trigger count is 1 - render a frame
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
application.SendNotification();
application.Render();
- // Wait for animation finish
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Wait for animation finish - load, render, finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
application.SendNotification();
application.Render();
- // Stop and jump to 3
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ // Wait for animation finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Jump to 3
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
// Jump to the same position
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 3 - load, render, animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
// Pause
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
int currentFrameNumber = value->Get<int>();
// Stop
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
- application.Render(16);
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 3 - load, render, animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
Vector2 controlSize(20.f, 30.f);
- Vector3 controlScale(2.0f, 2.0f, 1.0f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
- actor.SetProperty(Actor::Property::SCALE, controlScale);
-
- application.GetScene().Add(actor);
application.SendNotification();
application.Render();
application.SendNotification();
application.Render();
- Renderer renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
auto textureSet = renderer.GetTextures();
auto texture = textureSet.GetTexture(0);
- DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
- DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height, texture.GetHeight(), TEST_LOCATION);
- // Change scale and size
- controlSize = Vector2(50.f, 40.f);
- controlScale = Vector3(0.5f, 0.5f, 1.0f);
- actor.SetProperty(Actor::Property::SIZE, controlSize);
+ // Change scale
+ Vector3 controlScale(2.0f, 2.0f, 1.0f);
actor.SetProperty(Actor::Property::SCALE, controlScale);
application.SendNotification();
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Size animation
+ controlSize = Vector2(50.0f, 100.0f);
+ Animation animation = Animation::New(1.0);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), Vector3(controlSize.x, controlSize.y, 0.0f));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
application.GetScene().Add(actor2);
+ // Trigger count is 4 - load & render a frame for each instance
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(4), true, TEST_LOCATION);
+
DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+ // To make event trigger
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map attributes;
attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
+int UtcDaliAnimatedVectorImageVisualInvalidFile01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile02(void)
{
ToolkitTestApplication application;
tet_infoline("Request loading with invalid file - should draw broken image");
actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Add to the Scene after loading
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file without size set - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
application.GetScene().Add(actor);
application.SendNotification();
application.Render();
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
// Check resource status
Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
application.SendNotification();
application.Render();
- // Trigger count is 2 - render the first frame & calculating frame drops
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 3 - load, render the first frame & calculating frame drops
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
// Check dropped frame
uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualSize(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualSize");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ // Trigger count is 2 - load, resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ int width = 100, height = 100; // 100x100 is the content default size.
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ int width = 200, height = 200;
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ END_TEST;
+}