[4.0] (AnimatedVectorImageVisual) Use the content default size
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index d2e6332..f47a656 100644 (file)
@@ -458,7 +458,6 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void)
   Vector2 controlSize( 20.f, 30.f );
   Vector2 naturalSize;
 
-  actor.SetSize( controlSize );
   Stage::GetCurrent().Add( actor );
 
   application.SendNotification();
@@ -468,6 +467,17 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void)
 
   visual.GetNaturalSize( naturalSize );
 
+  DALI_TEST_EQUALS( naturalSize, Vector2( 100.0f, 100.0f ), TEST_LOCATION );    // 100x100 is the content default size.
+
+  actor.SetSize( controlSize );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  visual.GetNaturalSize( naturalSize );
+
   DALI_TEST_EQUALS( naturalSize, controlSize, TEST_LOCATION );
 
   END_TEST;
@@ -648,6 +658,29 @@ int UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress(void)
   value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
   DALI_TEST_EQUALS( value->Get< float >(), 0.4f, TEST_LOCATION );
 
+  // Change play range
+  attributes.Clear();
+  attributes.Add( DevelImageVisual::Property::PLAY_RANGE, Vector2( 0.0f, 1.0f ) );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+  attributes.Clear();
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+  application.SendNotification();
+  application.Render();
+
+  // Stop and jump to 0.2
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 0.2f );
+
+  application.SendNotification();
+  application.Render();
+
+  map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
+  DALI_TEST_EQUALS( value->Get< float >(), 0.2f, TEST_LOCATION );
+
   END_TEST;
 }