(AnimatedVectorImageVisual) Prevent properties from being updated during rendering
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index c0fee41..d2e6332 100644 (file)
@@ -16,6 +16,8 @@
 
 #include <iostream>
 #include <stdlib.h>
+#include <chrono>
+#include <thread>
 #include <dali-toolkit-test-suite-utils.h>
 #include <toolkit-timer.h>
 #include <toolkit-event-thread-callback.h>
@@ -25,6 +27,7 @@
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -45,6 +48,16 @@ namespace
 
 const char* TEST_VECTOR_IMAGE_FILE_NAME =  TEST_RESOURCE_DIR  "/insta_camera.json";
 
+bool gAnimationFinishedSignalFired = false;
+
+void VisualEventSignal( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId )
+{
+  if( visualIndex == DummyControl::Property::TEST_VISUAL && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED )
+  {
+    gAnimationFinishedSignalFired = true;
+  }
+}
+
 }
 
 int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void)
@@ -271,9 +284,13 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     application.SendNotification();
     application.Render( 16 );
 
+    std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );    // wait for one animation loop (16fps, 5frames, need 80ms)
+
     DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
 
-    // test
+    Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
 
     tet_infoline( "Test Pause action" );
     DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
@@ -281,15 +298,21 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     application.SendNotification();
     application.Render(16);
 
-    // test
+    std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) );    // wait for next rasterize thread run
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
 
-    tet_infoline( "Test Resume action" );
-    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::RESUME, attributes );
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
 
     application.SendNotification();
     application.Render(16);
 
-    // test
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
 
     tet_infoline( "Test Stop action" );
     DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
@@ -297,7 +320,9 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     application.SendNotification();
     application.Render(16);
 
-    // test
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
 
     tet_infoline( "Test Stop action again" );
     DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
@@ -305,7 +330,39 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     application.SendNotification();
     application.Render(16);
 
-    // test
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
+
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
+
+    tet_infoline( "Off stage" );
+    dummyControl.Unparent();
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
+
+    tet_infoline( "On stage again" );
+    Stage::GetCurrent().Add( dummyControl );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
 
     tet_infoline( "Test Play action" );
     DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
@@ -313,15 +370,20 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     application.SendNotification();
     application.Render(16);
 
-    // test
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
 
-    dummyControl.SetSize( 100.0f, 100.0f );
+    // Change Size
+    Vector3 newSize( 100.0f, 100.0f, 0.0f );
+    dummyControl.SetSize( newSize );
 
     application.SendNotification();
     application.Render(16);
 
-    // test
     // Size should be changed
+    Vector3 naturalSize = dummyControl.GetNaturalSize();
+    DALI_TEST_CHECK( naturalSize == newSize );
 
     dummyControl.Unparent();
   }
@@ -439,7 +501,8 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+  // Trigger count is 2 - resource ready and animation finished
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
 
   // renderer is added to actor
   DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
@@ -486,5 +549,174 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void)
   Renderer renderer = actor.GetRendererAt( 0u );
   DALI_TEST_CHECK( renderer );
 
+  Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+  DALI_TEST_EQUALS( value->Get< Vector2 >(), playRange, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal" );
+
+  Property::Map propertyMap;
+  propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+             .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME  )
+             .Add( DevelImageVisual::Property::LOOP_COUNT, 3  );
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New( true );
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal );
+
+  Vector2 controlSize( 20.f, 30.f );
+  actor.SetSize( controlSize );
+
+  Stage::GetCurrent().Add( actor );
+
+  Property::Map attributes;
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for animation finish
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+  Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+  DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
+
+  DALI_TEST_EQUALS( gAnimationFinishedSignalFired, true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" );
+
+  Property::Map propertyMap;
+  propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+             .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME  );
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New( true );
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  Vector2 controlSize( 20.f, 30.f );
+  actor.SetSize( controlSize );
+
+  Stage::GetCurrent().Add( actor );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 0.6f );
+
+  application.SendNotification();
+  application.Render();
+
+  Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
+  DALI_TEST_EQUALS( value->Get< float >(), 0.6f, TEST_LOCATION );
+
+  Vector2 playRange( 0.0f, 0.4f );
+
+  Property::Map attributes;
+  attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 0.8f );
+
+  application.SendNotification();
+  application.Render();
+
+  map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
+  DALI_TEST_EQUALS( value->Get< float >(), 0.4f, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" );
+
+  Vector2 playRange( 0.2f, 0.5f );
+
+  Property::Map propertyMap;
+  propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+             .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME  )
+             .Add( DevelImageVisual::Property::LOOP_COUNT, 3  )
+             .Add( DevelImageVisual::Property::PLAY_RANGE, playRange  );
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New( true );
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  Vector2 controlSize( 20.f, 30.f );
+  actor.SetSize( controlSize );
+
+  Stage::GetCurrent().Add( actor );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+  DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+
+  value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+  DALI_TEST_EQUALS( value->Get< Vector2 >(), playRange, TEST_LOCATION );
+
+  Vector2 newPlayRange( 0.6f, 1.0f );
+
+  Property::Map attributes;
+  attributes.Add( DevelImageVisual::Property::PLAY_RANGE, newPlayRange );
+  attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 5 );
+
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+  application.SendNotification();
+  application.Render();
+
+  map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+  DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION );
+
+  value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+  DALI_TEST_EQUALS( value->Get< Vector2 >(), newPlayRange, TEST_LOCATION );
+
+  attributes.Clear();
+  attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+  application.SendNotification();
+  application.Render();
+
+  map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+  DALI_TEST_EQUALS( value->Get< Vector2 >(), playRange, TEST_LOCATION );
+
   END_TEST;
 }