(Vector) Pause animation when the window is hidden
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index 794a0cd..9f4ac84 100644 (file)
@@ -29,6 +29,7 @@
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -297,6 +298,9 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::RESTART );
 
+  value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP );
+  DALI_TEST_CHECK( value );
+
   // request AnimatedVectorImageVisual with an URL
   Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
 
@@ -1227,10 +1231,10 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
   END_TEST;
 }
 
-int UtcDaliAnimatedVectorImageVisualVisibilityChanged(void)
+int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
 {
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliAnimatedVectorImageVisualVisibilityChanged" );
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" );
 
   Property::Map propertyMap;
   propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
@@ -1270,3 +1274,48 @@ int UtcDaliAnimatedVectorImageVisualVisibilityChanged(void)
 
   END_TEST;
 }
+
+int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" );
+
+  Property::Map propertyMap;
+  propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+             .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New( true );
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+  Vector2 controlSize( 20.f, 30.f );
+  actor.SetSize( controlSize );
+
+  Stage::GetCurrent().Add( actor );
+
+  application.SendNotification();
+  application.Render();
+
+  Property::Map attributes;
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+  // Check rendering behavior
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+  Renderer renderer = actor.GetRendererAt( 0u );
+  DALI_TEST_CHECK( renderer );
+  DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+
+  Window window = DevelWindow::Get( actor );
+  window.Hide();
+
+  application.SendNotification();
+  application.Render();
+
+  // Check rendering behavior again
+  DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+
+  END_TEST;
+}