#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+
+#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/rendering/renderer-devel.h>
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
.Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
.Add(DevelVisual::Property::CORNER_RADIUS, 50.0f)
- .Add(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f);
+ .Add(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
float cornerRadius = 22.0f;
float borderlineWidth = 2.0f;
Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
.Add("cornerRadius", cornerRadius)
.Add("borderlineWidth", borderlineWidth)
.Add("borderlineColor", borderlineColor)
- .Add("borderlineOffset", borderlineOffset);
+ .Add("borderlineOffset", borderlineOffset)
+ .Add("desiredWidth", desiredWidth)
+ .Add("desiredHeight", desiredHeight);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
actor.Unparent();
DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
tet_infoline("UtcDaliAnimatedVectorImageVisualGetPropertyMap01");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
float borderlineWidth = 2.3f;
Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
.Add(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
.Add(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth)
.Add(DevelVisual::Property::BORDERLINE_COLOR, borderlineColor)
- .Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
+ .Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false)
+ .Add(ImageVisual::Property::DESIRED_WIDTH, desiredWidth)
+ .Add(ImageVisual::Property::DESIRED_HEIGHT, desiredHeight);
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map resultMap;
resultMap = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
// request AnimatedVectorImageVisual with an URL
Visual::Base visual2 = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
Visual::Base visual = factory.CreateVisual(
Property::Map()
.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME));
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
DummyControl dummyControl = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
Renderer renderer = dummy.GetRendererAt(0);
Shader shader2 = renderer.GetShader();
Property::Value value = shader2.GetProperty(Shader::Property::PROGRAM);
tet_infoline("UtcDaliAnimatedVectorImageVisualNaturalSize");
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
DALI_TEST_CHECK(visual);
DummyControl actor = DummyControl::New(true);
application.SendNotification();
application.Render();
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
visual.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS(naturalSize, Vector2(100.0f, 100.0f), TEST_LOCATION); // 100x100 is the content default size.
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- // Trigger count is 1 - render a frame
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ int totalFrameNumber = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER)->Get<int>();
int resultStartFrame, resultEndFrame;
Property::Array* result = value->GetArray();
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result->GetElementAt(0).Get(resultStartFrame);
result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS(startFrame, resultStartFrame, TEST_LOCATION); // Should not be changed
- DALI_TEST_EQUALS(endFrame, resultEndFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(resultStartFrame, 1, TEST_LOCATION);
+ DALI_TEST_EQUALS(resultEndFrame, totalFrameNumber - 1, TEST_LOCATION); // Should be clamped
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map());
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
ToolkitTestApplication application;
tet_infoline("UtcDaliAnimatedVectorImageVisualPlayRangeMarker");
+ // Set 1 marker as array
Property::Array array;
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+ // Set 1 marker as string
+ array.Clear();
+
+ attributes.Clear();
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, VECTOR_ANIMATION_MARKER_NAME_1);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(40.0f, 40.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+
+ result = value->GetArray();
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+
// Set 2 markers
array.Clear();
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
application.SendNotification();
application.Render();
- // Wait for animation finish
+ // Wait for animation finish - render, finish
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
application.SendNotification();
application.Render();
- // Stop and jump to 3
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ // Wait for animation finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Jump to 3
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
// Jump to the same position
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
+ .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 3 - load, render, animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
// Pause
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
int currentFrameNumber = value->Get<int>();
// Stop
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
- application.Render(16);
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME)
- .Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
+ .Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 3 - load, render, animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
Vector2 controlSize(20.f, 30.f);
- Vector3 controlScale(2.0f, 2.0f, 1.0f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
- actor.SetProperty(Actor::Property::SCALE, controlScale);
-
- application.GetScene().Add(actor);
application.SendNotification();
application.Render();
application.SendNotification();
application.Render();
- Renderer renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
auto textureSet = renderer.GetTextures();
auto texture = textureSet.GetTexture(0);
- DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
- DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height, texture.GetHeight(), TEST_LOCATION);
- // Change scale and size
- controlSize = Vector2(50.f, 40.f);
- controlScale = Vector3(0.5f, 0.5f, 1.0f);
- actor.SetProperty(Actor::Property::SIZE, controlSize);
+ // Change scale
+ Vector3 controlScale(2.0f, 2.0f, 1.0f);
actor.SetProperty(Actor::Property::SCALE, controlScale);
application.SendNotification();
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Size animation
+ controlSize = Vector2(50.0f, 100.0f);
+ Animation animation = Animation::New(1.0);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), Vector3(controlSize.x, controlSize.y, 0.0f));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual1 = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual1);
propertyMap.Clear();
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual2 = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual2);
application.GetScene().Add(actor2);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 4 - load & render a frame for each instance
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(4), true, TEST_LOCATION);
+
DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+ // To make event trigger
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map attributes;
attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
+int UtcDaliAnimatedVectorImageVisualInvalidFile01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile02(void)
{
ToolkitTestApplication application;
tet_infoline("Request loading with invalid file - should draw broken image");
actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+ application.SendNotification();
+ application.Render();
+
+ // Add to the Scene after loading
application.GetScene().Add(actor);
application.SendNotification();
END_TEST;
}
+int UtcDaliAnimatedVectorImageVisualInvalidFile03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file without size set - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
{
ToolkitTestApplication application;
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load, render the first frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
int totalFrameNumber = value->Get<int>();
application.SendNotification();
application.Render();
- // Trigger count is 2 - render the first frame & calculating frame drops
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Trigger count is 1 - calculating frame drops
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
// Check dropped frame
uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualSize(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualSize");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ int width = 100, height = 100; // 100x100 is the content default size.
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ int width = 200, height = 200;
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ END_TEST;
+}
+
+namespace
+{
+bool gDynamicPropertyCallbackFired = false;
+
+Property::Value FillColorCallback(int32_t id, VectorAnimationRenderer::VectorProperty property, uint32_t frameNumber)
+{
+ gDynamicPropertyCallbackFired = true;
+
+ if(frameNumber < 3)
+ {
+ return Vector3(0, 0, 1);
+ }
+ else
+ {
+ return Vector3(1, 0, 0);
+ }
+}
+} // namespace
+
+int UtcDaliAnimatedVectorImageVisualDynamicProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualDynamicProperty");
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ gDynamicPropertyCallbackFired = false;
+
+ // Set dynamic property
+ DevelAnimatedVectorImageVisual::DynamicPropertyInfo info;
+ info.id = 1;
+ info.keyPath = "Test.Path";
+ info.property = static_cast<int>(VectorAnimationRenderer::VectorProperty::FILL_COLOR);
+ info.callback = MakeCallback(FillColorCallback);
+
+ DevelControl::DoActionExtension(actor, DummyControl::Property::TEST_VISUAL, DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY, Any(info));
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ // Test whether the property callback is called
+ DALI_TEST_EQUALS(gDynamicPropertyCallbackFired, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualDesiredSize(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualDesiredSize");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ int desiredWidth = 150, desiredHeight = 200;
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions(desiredWidth, desiredHeight));
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ // Unparent to make next trigger
+ actor.Unparent();
+
+ application.SendNotification();
+ application.Render();
+
+ // Set visual size
+ actor.SetProperty(Actor::Property::SIZE, Vector2(300.0f, 300.0f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str())); // The size should not be changed
+ }
+
+ END_TEST;
+}