application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
// renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
application.SendNotification();
application.Render();
+ std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+
Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION );
application.SendNotification();
application.Render();
+ std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+
map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION );
application.SendNotification();
application.Render();
+ std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+
map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );