/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <toolkit-timer.h>
#include <toolkit-vector-animation-renderer.h>
#include "dummy-control.h"
+#include "test-native-image-source.h"
#include <dali-toolkit/dali-toolkit.h>
}
}
+/**
+ * @brief Retry function to get playrange until expect values comes.
+ * @note This function might consume EventThreadTrigger.
+ *
+ * @param[in] dummyControl The control for test.
+ * @param[in] expectStartFrame Expect start frame.
+ * @param[in] expectEndFrame Expect end frame.
+ * @param[in] retrialFrames Retry required frame value list.
+ * @param[in] testLocation Location info of UTC. It will be used when UTC failed.
+ */
+void CheckAndRetryPlayRange(DummyControl dummyControl, int expectStartFrame, int expectEndFrame, std::vector<std::pair<int, int>> retrialFrames, const char* testLocation)
+{
+ int tryCount = 0;
+ int tryCountMax = 25;
+ while(++tryCount <= tryCountMax)
+ {
+ Property::Map resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value = resultMap.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
+
+ Property::Array* result = value->GetArray();
+ DALI_TEST_CHECK(result);
+ DALI_TEST_EQUALS(result->Count(), 2, TEST_LOCATION);
+
+ bool tryAgain = false;
+ for(auto& framePair : retrialFrames)
+ {
+ if(result->GetElementAt(0).Get<int>() == framePair.first && result->GetElementAt(1).Get<int>() == framePair.second)
+ {
+ tryAgain = true;
+ break;
+ }
+ }
+ if(tryAgain)
+ {
+ tet_printf("Retry to get value again! [%d]\n", tryCount);
+ // Dummy sleep 1 second.
+ Test::WaitForEventThreadTrigger(1, 1);
+ continue;
+ }
+
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), expectStartFrame, testLocation);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), expectEndFrame, testLocation);
+ break;
+ }
+ DALI_TEST_CHECK(tryCount <= tryCountMax);
+}
+
+/**
+ * @brief Retry function to get current frame until expect values comes.
+ * @note This function might consume EventThreadTrigger.
+ *
+ * @param[in] dummyControl The control for test.
+ * @param[in] expectCurrentFrame Expect current frame.
+ * @param[in] retrialFrames Retry required frame value list.
+ * @param[in] testLocation Location info of UTC. It will be used when UTC failed.
+ */
+void CheckAndRetryCurrentFrame(DummyControl dummyControl, int expectCurrentFrame, std::vector<int> retrialFrames, const char* testLocation)
+{
+ int tryCount = 0;
+ int tryCountMax = 25;
+ while(++tryCount <= tryCountMax)
+ {
+ Property::Map resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+
+ int32_t result = value->Get<int32_t>();
+
+ bool tryAgain = false;
+ for(auto& frame : retrialFrames)
+ {
+ if(result == frame)
+ {
+ tryAgain = true;
+ break;
+ }
+ }
+ if(tryAgain)
+ {
+ tet_printf("Retry to get value again! [%d]\n", tryCount);
+ // Dummy sleep 1 second.
+ Test::WaitForEventThreadTrigger(1, 1);
+ continue;
+ }
+
+ DALI_TEST_EQUALS(result, expectCurrentFrame, testLocation);
+ break;
+ }
+ DALI_TEST_CHECK(tryCount <= tryCountMax);
+}
+
} // namespace
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void)
// Trigger count is 2 - load & render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
.Add("stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME)
.Add("loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE)
.Add("redrawInScalingDown", false)
+ .Add("enableFrameCache", false)
+ .Add("notifyAfterRasterization", false)
.Add("cornerRadius", cornerRadius)
.Add("borderlineWidth", borderlineWidth)
.Add("borderlineColor", borderlineColor)
// Trigger count is 1 - render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == false);
+ value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<Vector4>(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION);
value = resultMap.Find(DevelImageVisual::Property::CONTENT_INFO, Property::MAP);
DALI_TEST_CHECK(value);
+ value = resultMap.Find(DevelImageVisual::Property::MARKER_INFO, Property::MAP);
+ DALI_TEST_CHECK(value);
+
+ value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+
value = resultMap.Find(DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == true); // Check default value
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
// Trigger count is 2 - load & render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
// Set invalid play range
array.Clear();
array.PushBack(1);
- array.PushBack(100);
+ array.PushBack(totalFrameNumber + 100);
attributes.Clear();
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
-
- result = value->GetArray();
- result->GetElementAt(0).Get(resultStartFrame);
- result->GetElementAt(1).Get(resultEndFrame);
-
- DALI_TEST_EQUALS(resultStartFrame, 1, TEST_LOCATION);
- DALI_TEST_EQUALS(resultEndFrame, totalFrameNumber - 1, TEST_LOCATION); // Should be clamped
+ // Should be clamped.
+ CheckAndRetryPlayRange(actor, 1, totalFrameNumber - 1, {{startFrame, endFrame}}, TEST_LOCATION);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map());
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
- // To make event trigger
- actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
-
application.SendNotification();
application.Render();
+ // Jump to action when paused, will make one or more event trigger
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+ // Test whether current frame is 3.
+ CheckAndRetryCurrentFrame(actor, 3, {0, 1}, TEST_LOCATION);
array.Clear();
array.PushBack(0);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
// To make event trigger
- actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
application.SendNotification();
application.Render();
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
-
- result = value->GetArray();
- result->GetElementAt(0).Get(resultStartFrame);
- result->GetElementAt(1).Get(resultEndFrame);
-
- DALI_TEST_EQUALS(0, resultStartFrame, TEST_LOCATION);
- DALI_TEST_EQUALS(2, resultEndFrame, TEST_LOCATION);
+ CheckAndRetryPlayRange(actor, 0, 2, {{1, totalFrameNumber - 1}}, TEST_LOCATION);
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION); // CURRENT_FRAME_NUMBER should be changed also.
ToolkitTestApplication application;
tet_infoline("UtcDaliAnimatedVectorImageVisualPlayRangeMarker");
+ // Set 1 marker as array
Property::Array array;
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
// Trigger count is 2 - load & render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+ // Set 1 marker as string
+ array.Clear();
+
+ attributes.Clear();
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, VECTOR_ANIMATION_MARKER_NAME_1);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(40.0f, 40.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+
+ result = value->GetArray();
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+
// Set 2 markers
array.Clear();
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
END_TEST;
}
+int UtcDaliAnimatedVectorImageVisualMarkerInfo(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMarkerInfo");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ // renderer is added to actor
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::MARKER_INFO);
+
+ DALI_TEST_CHECK(value);
+
+ Property::Map* result = value->GetMap();
+ DALI_TEST_CHECK(result);
+
+ std::string resultMarkerName;
+ int resultStartFrame, resultEndFrame;
+ DALI_TEST_EQUALS(2u, result->Count(), TEST_LOCATION);
+
+ for(uint32_t i = 0u; i < result->Count(); ++i)
+ {
+ if(result->GetKeyAt(i).stringKey == VECTOR_ANIMATION_MARKER_NAME_1)
+ {
+ Property::Array* frameArray = result->GetValue(i).GetArray();
+ DALI_TEST_CHECK(frameArray);
+ frameArray->GetElementAt(0).Get(resultStartFrame);
+ frameArray->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+ }
+ else if(result->GetKeyAt(i).stringKey == VECTOR_ANIMATION_MARKER_NAME_2)
+ {
+ Property::Array* frameArray = result->GetValue(i).GetArray();
+ DALI_TEST_CHECK(frameArray);
+ frameArray->GetElementAt(0).Get(resultStartFrame);
+ frameArray->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_2, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION);
+ }
+ else
+ {
+ DALI_TEST_CHECK(false);
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualMarkerInfoFromInvalid(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMarkerInfoFromInvalid");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, "invalid.json")
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load, and failed.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::MARKER_INFO);
+
+ // The values when load failed case is invalid.
+ DALI_TEST_CHECK(value == nullptr || (value->GetMap() == nullptr) || (value->GetMap()->Empty()));
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualEnableFrameCache(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualEnableFrameCache");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualEnableFrameCacheFailed(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualEnableFrameCacheFailed");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load, and failed.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::DESIRED_WIDTH, 100)
+ .Add(ImageVisual::Property::DESIRED_HEIGHT, 100);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Play animation
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // There might be 1 event triggered if render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ // Check renderer behavior
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, false);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ END_TEST;
+}
+
int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
{
ToolkitTestApplication application;
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Wait for animation finish - render, finish
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Wait for animation finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
- // To make event trigger
- actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
-
application.SendNotification();
application.Render();
+ // Trigger count is 1 - Jump to during stopped
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
// To make event trigger
- actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
application.SendNotification();
application.Render();
// Wait for animation finish
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Note : AnimationFinished will occure force-render, and it might required another trigger. Test one more trigger now.
+ Test::WaitForEventThreadTrigger(1, 1);
// Jump to 3
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
- // To make event trigger
- actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
-
application.SendNotification();
application.Render();
+ // Trigger count is 1 - Jump to during stopped.
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Array* result = value->GetArray();
DALI_TEST_CHECK(result);
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), startFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), endFrame, TEST_LOCATION);
playRange.Clear();
playRange.PushBack(0);
result = value->GetArray();
DALI_TEST_CHECK(result);
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == 0);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == 2);
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, 0, 2, {{startFrame, endFrame}}, TEST_LOCATION);
attributes.Clear();
result = value->GetArray();
DALI_TEST_CHECK(result);
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, startFrame, endFrame, {{0, 2}}, TEST_LOCATION);
// Play and update property
attributes.Clear();
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME)
.Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Trigger count is 3 - load, render, animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME)
- .Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE)
.Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load, render
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+ propertyMap.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Trigger count is 3 - load, render, animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
application.GetScene().Add(actor1);
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
propertyMap.Clear();
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
application.SendNotification();
application.Render();
- // Trigger count is 4 - load & render a frame for each instance
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(4), true, TEST_LOCATION);
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualFlushAction(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFlushAction");
+
+ int startFrame = 1;
+ int endFrame = 2;
+
+ int totalFrameCount = 0;
+
+ Property::Array playRange;
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ Property::Map resultMap;
+ Property::Value* value = nullptr;
+
+ // request AnimatedVectorImageVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, true));
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+ application.GetScene().Add(dummyControl);
+
+ tet_printf("Pause lottie first.\n");
+
+ Property::Map attributes;
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+
+ application.SendNotification();
+ application.Render(16);
+
+ do
+ {
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ value = resultMap.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ totalFrameCount = value->Get<int>();
+ } while(totalFrameCount == 0);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(dummyControl, startFrame, endFrame, {{0, 0}, {0, totalFrameCount - 1}}, TEST_LOCATION);
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), startFrame, TEST_LOCATION);
+
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", startFrame, endFrame, startFrame);
+
+ int changedStartFrame1 = startFrame + 2;
+ int changedEndFrame1 = endFrame + 2;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame1);
+ playRange.Add(changedEndFrame1);
+
+ tet_printf("Change play range\n");
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ tet_printf("Jump to changedEndFrame!\n");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, changedEndFrame1);
+
+ attributes.Clear();
+ tet_infoline("Flush Action!");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame1, changedEndFrame1, changedEndFrame1);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::FLUSH, attributes);
+
+ int changedStartFrame2 = startFrame + 1;
+ int changedEndFrame2 = endFrame + 1;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame2);
+ playRange.Add(changedEndFrame2);
+
+ tet_printf("Change play range again\n");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame2, changedEndFrame2, changedEndFrame2);
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(dummyControl, changedStartFrame2, changedEndFrame2, {{changedStartFrame1, changedEndFrame1}, {startFrame, endFrame}}, TEST_LOCATION);
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ tet_printf("Test whether current frame number changed well. If Flush not works, current frame become startFrame.");
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), changedEndFrame2, TEST_LOCATION);
+
+ dummyControl.Unparent();
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageNativeTextureChangeShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageNativeTextureChangeShader");
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ // Make we use native texture now.
+ Test::VectorAnimationRenderer::UseNativeImageTexture(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK(map);
+
+ std::string resultFragmentShader, resultVertexShader;
+ Property::Value* fragment = map->Find("fragment"); // fragment key name from shader-impl.cpp
+ fragment->Get(resultFragmentShader);
+ DALI_TEST_CHECK(resultFragmentShader.find(NativeImageSourceTest::GetCustomFragmentPrefix()) != std::string::npos);
+
+ // Reset to make we use normal texture again.
+ Test::VectorAnimationRenderer::UseNativeImageTexture(false);
+
+ END_TEST;
+}
\ No newline at end of file