+int UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Play animation
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // There might be 1 event triggered if render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ // Check renderer behavior
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, false);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ END_TEST;
+}
+