#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include "dummy-control.h"
using namespace Dali;
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualVisibilityChanged" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ // Check rendering behavior
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+
+ actor.SetVisible( false );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+
+ END_TEST;
+}