(Vector) Change SetPlayRange and fix a crash
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index f69ae92..6299c0c 100644 (file)
@@ -610,6 +610,9 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void)
   application.SendNotification();
   application.Render();
 
+  // Trigger count is 1 - load
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
   visual.GetNaturalSize(naturalSize);
 
   DALI_TEST_EQUALS(naturalSize, Vector2(100.0f, 100.0f), TEST_LOCATION); // 100x100 is the content default size.
@@ -706,8 +709,9 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void)
   Renderer renderer = actor.GetRendererAt(0u);
   DALI_TEST_CHECK(renderer);
 
-  Property::Map    map   = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
-  Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+  Property::Map    map              = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+  Property::Value* value            = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+  int              totalFrameNumber = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER)->Get<int>();
 
   int              resultStartFrame, resultEndFrame;
   Property::Array* result = value->GetArray();
@@ -741,8 +745,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void)
   result->GetElementAt(0).Get(resultStartFrame);
   result->GetElementAt(1).Get(resultEndFrame);
 
-  DALI_TEST_EQUALS(startFrame, resultStartFrame, TEST_LOCATION); // Should not be changed
-  DALI_TEST_EQUALS(endFrame, resultEndFrame, TEST_LOCATION);
+  DALI_TEST_EQUALS(resultStartFrame, 1, TEST_LOCATION);
+  DALI_TEST_EQUALS(resultEndFrame, totalFrameNumber - 1, TEST_LOCATION); // Should be clamped
 
   DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map());
 
@@ -1511,6 +1515,9 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
 
   application.GetScene().Add(actor2);
 
+  application.SendNotification();
+  application.Render();
+
   // Trigger count is 4 - load & render a frame for each instance
   DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(4), true, TEST_LOCATION);
 
@@ -1798,6 +1805,12 @@ int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
 
   application.GetScene().Add(actor);
 
+  application.SendNotification();
+  application.Render();
+
+  // Trigger count is 2 - load, render the first frame
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
   Property::Map    map              = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
   Property::Value* value            = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
   int              totalFrameNumber = value->Get<int>();
@@ -1811,8 +1824,8 @@ int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
   application.SendNotification();
   application.Render();
 
-  // Trigger count is 3 - load, render the first frame & calculating frame drops
-  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+  // Trigger count is 1 - calculating frame drops
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
 
   // Check dropped frame
   uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
@@ -1842,8 +1855,14 @@ int UtcDaliAnimatedVectorImageVisualSize(void)
 
   application.SendNotification();
 
-  // Trigger count is 2 - load, resource ready
-  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+  // Trigger count is 1 - load
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  // Trigger count is 1 - resource ready
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
 
   textureTrace.Enable(true);