+ // Change play range
+ attributes.Clear();
+ array.Clear();
+
+ array.PushBack(0);
+ array.PushBack(4);
+
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ attributes.Clear();
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for animation finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Note : AnimationFinished will occure force-render, and it might required another trigger. Test one more trigger now.
+ Test::WaitForEventThreadTrigger(1, 1);
+
+ // Jump to 3
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - Jump to during stopped.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ tet_printf("4. The current frame number is [%d].\n", value->Get<int>());
+
+ // Jump to the same position
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ tet_printf("5. The current frame number is [%d].\n", value->Get<int>());
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualUpdateProperty");
+
+ int startFrame = 1, endFrame = 3;
+ Property::Array playRange;
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
+
+ Property::Array* result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), startFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), endFrame, TEST_LOCATION);
+
+ playRange.Clear();
+ playRange.PushBack(0);
+ playRange.PushBack(2);
+
+ Property::Map attributes;
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 5);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 5, TEST_LOCATION);
+
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, 0, 2, {{startFrame, endFrame}}, TEST_LOCATION);
+
+ attributes.Clear();
+
+ playRange.Clear();
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+
+ result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, startFrame, endFrame, {{0, 2}}, TEST_LOCATION);
+
+ // Play and update property
+ attributes.Clear();
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 10);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 10, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualStopBehavior");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
+
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, -1);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Pause
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ int currentFrameNumber = value->Get<int>();
+
+ // Stop
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), currentFrameNumber, TEST_LOCATION); // Should be same with currentFrameNumber
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualLoopingMode");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load, render
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+ propertyMap.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame because of auto reverse
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
+
+ // Change looping mode
+ attributes.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualPropertyNotification(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPropertyNotification");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ auto textureSet = renderer.GetTextures();
+ auto texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Change scale
+ Vector3 controlScale(2.0f, 2.0f, 1.0f);
+ actor.SetProperty(Actor::Property::SCALE, controlScale);
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Size animation
+ controlSize = Vector2(50.0f, 100.0f);
+ Animation animation = Animation::New(1.0);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), Vector3(controlSize.x, controlSize.y, 0.0f));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMultipleInstances");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual1 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual1);
+
+ DummyControl actor1 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl1 = static_cast<DummyControlImpl&>(actor1.GetImplementation());
+ dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual1);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor1.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor1);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual2 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual2);
+
+ DummyControl actor2 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor2.GetImplementation());
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
+
+ actor2.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+
+ // To make event trigger
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor1.GetRendererCount() == 1u);
+ Renderer renderer1 = actor1.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer1);
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor2.GetRendererCount() == 1u);
+ Renderer renderer2 = actor2.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer2);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualControlVisibilityChanged");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ actor.SetProperty(Actor::Property::VISIBLE, false);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ Window window = DevelWindow::Get(actor);
+ window.Hide();
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ // Add to the Scene after loading
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file without size set - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);