/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <toolkit-timer.h>
#include <toolkit-vector-animation-renderer.h>
#include "dummy-control.h"
+#include "test-native-image-source.h"
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+
+#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/rendering/renderer-devel.h>
}
}
+/**
+ * @brief Retry function to get playrange until expect values comes.
+ * @note This function might consume EventThreadTrigger.
+ *
+ * @param[in] dummyControl The control for test.
+ * @param[in] expectStartFrame Expect start frame.
+ * @param[in] expectEndFrame Expect end frame.
+ * @param[in] retrialFrames Retry required frame value list.
+ * @param[in] testLocation Location info of UTC. It will be used when UTC failed.
+ */
+void CheckAndRetryPlayRange(DummyControl dummyControl, int expectStartFrame, int expectEndFrame, std::vector<std::pair<int, int>> retrialFrames, const char* testLocation)
+{
+ int tryCount = 0;
+ int tryCountMax = 25;
+ while(++tryCount <= tryCountMax)
+ {
+ Property::Map resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value = resultMap.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
+
+ Property::Array* result = value->GetArray();
+ DALI_TEST_CHECK(result);
+ DALI_TEST_EQUALS(result->Count(), 2, TEST_LOCATION);
+
+ bool tryAgain = false;
+ for(auto& framePair : retrialFrames)
+ {
+ if(result->GetElementAt(0).Get<int>() == framePair.first && result->GetElementAt(1).Get<int>() == framePair.second)
+ {
+ tryAgain = true;
+ break;
+ }
+ }
+ if(tryAgain)
+ {
+ tet_printf("Retry to get value again! [%d]\n", tryCount);
+ // Dummy sleep 1 second.
+ Test::WaitForEventThreadTrigger(1, 1);
+ continue;
+ }
+
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), expectStartFrame, testLocation);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), expectEndFrame, testLocation);
+ break;
+ }
+ DALI_TEST_CHECK(tryCount <= tryCountMax);
+}
+
+/**
+ * @brief Retry function to get current frame until expect values comes.
+ * @note This function might consume EventThreadTrigger.
+ *
+ * @param[in] dummyControl The control for test.
+ * @param[in] expectCurrentFrame Expect current frame.
+ * @param[in] retrialFrames Retry required frame value list.
+ * @param[in] testLocation Location info of UTC. It will be used when UTC failed.
+ */
+void CheckAndRetryCurrentFrame(DummyControl dummyControl, int expectCurrentFrame, std::vector<int> retrialFrames, const char* testLocation)
+{
+ int tryCount = 0;
+ int tryCountMax = 25;
+ while(++tryCount <= tryCountMax)
+ {
+ Property::Map resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+
+ int32_t result = value->Get<int32_t>();
+
+ bool tryAgain = false;
+ for(auto& frame : retrialFrames)
+ {
+ if(result == frame)
+ {
+ tryAgain = true;
+ break;
+ }
+ }
+ if(tryAgain)
+ {
+ tet_printf("Retry to get value again! [%d]\n", tryCount);
+ // Dummy sleep 1 second.
+ Test::WaitForEventThreadTrigger(1, 1);
+ continue;
+ }
+
+ DALI_TEST_EQUALS(result, expectCurrentFrame, testLocation);
+ break;
+ }
+ DALI_TEST_CHECK(tryCount <= tryCountMax);
+}
+
} // namespace
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void)
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
// renderer is added to actor
DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
Renderer renderer = actor.GetRendererAt(0u);
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
.Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
.Add(DevelVisual::Property::CORNER_RADIUS, 50.0f)
- .Add(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f);
+ .Add(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
float cornerRadius = 22.0f;
float borderlineWidth = 2.0f;
Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
.Add("stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME)
.Add("loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE)
.Add("redrawInScalingDown", false)
+ .Add("enableFrameCache", false)
+ .Add("notifyAfterRasterization", false)
.Add("cornerRadius", cornerRadius)
.Add("borderlineWidth", borderlineWidth)
.Add("borderlineColor", borderlineColor)
- .Add("borderlineOffset", borderlineOffset);
+ .Add("borderlineOffset", borderlineOffset)
+ .Add("desiredWidth", desiredWidth)
+ .Add("desiredHeight", desiredHeight);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
// Trigger count is 1 - render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
+
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == false);
+ value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<Vector4>(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
actor.Unparent();
DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
tet_infoline("UtcDaliAnimatedVectorImageVisualGetPropertyMap01");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
float borderlineWidth = 2.3f;
Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
.Add(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
.Add(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth)
.Add(DevelVisual::Property::BORDERLINE_COLOR, borderlineColor)
- .Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
+ .Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false)
+ .Add(ImageVisual::Property::DESIRED_WIDTH, desiredWidth)
+ .Add(ImageVisual::Property::DESIRED_HEIGHT, desiredHeight);
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
Property::Map resultMap;
resultMap = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = resultMap.Find(DevelImageVisual::Property::CONTENT_INFO, Property::MAP);
DALI_TEST_CHECK(value);
+ value = resultMap.Find(DevelImageVisual::Property::MARKER_INFO, Property::MAP);
+ DALI_TEST_CHECK(value);
+
+ value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+
value = resultMap.Find(DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == true); // Check default value
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
// request AnimatedVectorImageVisual with an URL
Visual::Base visual2 = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
Visual::Base visual = factory.CreateVisual(
Property::Map()
.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME));
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
DummyControl dummyControl = DummyControl::New(true);
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
application.SendNotification();
application.Render();
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
Renderer renderer = dummy.GetRendererAt(0);
Shader shader2 = renderer.GetShader();
Property::Value value = shader2.GetProperty(Shader::Property::PROGRAM);
tet_infoline("UtcDaliAnimatedVectorImageVisualNaturalSize");
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
DALI_TEST_CHECK(visual);
DummyControl actor = DummyControl::New(true);
application.SendNotification();
application.Render();
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
visual.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS(naturalSize, Vector2(100.0f, 100.0f), TEST_LOCATION); // 100x100 is the content default size.
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- // Trigger count is 1 - render a frame
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ int totalFrameNumber = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER)->Get<int>();
int resultStartFrame, resultEndFrame;
Property::Array* result = value->GetArray();
// Set invalid play range
array.Clear();
array.PushBack(1);
- array.PushBack(100);
+ array.PushBack(totalFrameNumber + 100);
attributes.Clear();
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
-
- result = value->GetArray();
- result->GetElementAt(0).Get(resultStartFrame);
- result->GetElementAt(1).Get(resultEndFrame);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- DALI_TEST_EQUALS(startFrame, resultStartFrame, TEST_LOCATION); // Should not be changed
- DALI_TEST_EQUALS(endFrame, resultEndFrame, TEST_LOCATION);
+ // Should be clamped.
+ CheckAndRetryPlayRange(actor, 1, totalFrameNumber - 1, {{startFrame, endFrame}}, TEST_LOCATION);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map());
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Jump to action when paused, will make one or more event trigger
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+ // Test whether current frame is 3.
+ CheckAndRetryCurrentFrame(actor, 3, {0, 1}, TEST_LOCATION);
array.Clear();
array.PushBack(0);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
-
- result = value->GetArray();
- result->GetElementAt(0).Get(resultStartFrame);
- result->GetElementAt(1).Get(resultEndFrame);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- DALI_TEST_EQUALS(0, resultStartFrame, TEST_LOCATION);
- DALI_TEST_EQUALS(2, resultEndFrame, TEST_LOCATION);
+ CheckAndRetryPlayRange(actor, 0, 2, {{1, totalFrameNumber - 1}}, TEST_LOCATION);
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION); // CURRENT_FRAME_NUMBER should be changed also.
ToolkitTestApplication application;
tet_infoline("UtcDaliAnimatedVectorImageVisualPlayRangeMarker");
+ // Set 1 marker as array
Property::Array array;
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ // There might be 1 event triggered if start frame is not 0, and render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
// renderer is added to actor
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0u);
DALI_TEST_CHECK(renderer);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+ // Set 1 marker as string
+ array.Clear();
+
+ attributes.Clear();
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, VECTOR_ANIMATION_MARKER_NAME_1);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(40.0f, 40.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+
+ result = value->GetArray();
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+
// Set 2 markers
array.Clear();
array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
+int UtcDaliAnimatedVectorImageVisualMarkerInfo(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMarkerInfo");
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- DevelControl::VisualEventSignal(actor).Connect(&VisualEventSignal);
-
Vector2 controlSize(20.f, 30.f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
application.SendNotification();
application.Render();
- // Wait for animation finish
+ // Trigger count is 2 - load & render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // renderer is added to actor
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
- DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
+ Property::Value* value = map.Find(DevelImageVisual::Property::MARKER_INFO);
- DALI_TEST_EQUALS(gAnimationFinishedSignalFired, true, TEST_LOCATION);
+ DALI_TEST_CHECK(value);
+
+ Property::Map* result = value->GetMap();
+ DALI_TEST_CHECK(result);
+
+ std::string resultMarkerName;
+ int resultStartFrame, resultEndFrame;
+ DALI_TEST_EQUALS(2u, result->Count(), TEST_LOCATION);
+
+ for(uint32_t i = 0u; i < result->Count(); ++i)
+ {
+ if(result->GetKeyAt(i).stringKey == VECTOR_ANIMATION_MARKER_NAME_1)
+ {
+ Property::Array* frameArray = result->GetValue(i).GetArray();
+ DALI_TEST_CHECK(frameArray);
+ frameArray->GetElementAt(0).Get(resultStartFrame);
+ frameArray->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
+ }
+ else if(result->GetKeyAt(i).stringKey == VECTOR_ANIMATION_MARKER_NAME_2)
+ {
+ Property::Array* frameArray = result->GetValue(i).GetArray();
+ DALI_TEST_CHECK(frameArray);
+ frameArray->GetElementAt(0).Get(resultStartFrame);
+ frameArray->GetElementAt(1).Get(resultEndFrame);
+
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_2, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION);
+ }
+ else
+ {
+ DALI_TEST_CHECK(false);
+ }
+ }
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualJumpTo(void)
+int UtcDaliAnimatedVectorImageVisualMarkerInfoFromInvalid(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualJumpTo");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMarkerInfoFromInvalid");
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, "invalid.json")
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
- tet_printf("1. Visual is created.\n");
-
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
application.GetScene().Add(actor);
- application.SendNotification();
- application.Render();
-
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
-
- application.SendNotification();
- application.Render();
-
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
-
- tet_printf("2. The current frame number is [%d].\n", value->Get<int>());
-
- Property::Array array;
- array.PushBack(0);
- array.PushBack(2);
-
Property::Map attributes;
- attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
-
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
+ // Trigger count is 1 - load, and failed.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- tet_printf("3. The current frame number is [%d].\n", value->Get<int>());
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- // Change play range
- attributes.Clear();
- array.Clear();
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::MARKER_INFO);
- array.PushBack(0);
- array.PushBack(4);
+ // The values when load failed case is invalid.
+ DALI_TEST_CHECK(value == nullptr || (value->GetMap() == nullptr) || (value->GetMap()->Empty()));
- attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ END_TEST;
+}
- attributes.Clear();
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+int UtcDaliAnimatedVectorImageVisualEnableFrameCache(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualEnableFrameCache");
- application.SendNotification();
- application.Render();
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
- // Stop and jump to 3
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
-
- tet_printf("4. The current frame number is [%d].\n", value->Get<int>());
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- // Jump to the same position
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- tet_printf("5. The current frame number is [%d].\n", value->Get<int>());
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
+int UtcDaliAnimatedVectorImageVisualEnableFrameCacheFailed(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualUpdateProperty");
-
- int startFrame = 1, endFrame = 3;
- Property::Array playRange;
- playRange.PushBack(startFrame);
- playRange.PushBack(endFrame);
+ tet_infoline("UtcDaliAnimatedVectorImageVisualEnableFrameCacheFailed");
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize(20.f, 30.f);
+ Vector2 controlSize(200.f, 200.f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
application.GetScene().Add(actor);
-
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
-
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
- DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+ // Trigger count is 1 - load, and failed.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
- DALI_TEST_CHECK(value);
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- Property::Array* result = value->GetArray();
- DALI_TEST_CHECK(result);
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::DESIRED_WIDTH, 100)
+ .Add(ImageVisual::Property::DESIRED_HEIGHT, 100);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
- playRange.Clear();
- playRange.PushBack(0);
- playRange.PushBack(2);
+ END_TEST;
+}
- Property::Map attributes;
- attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
- attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 5);
+int UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization");
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
- application.SendNotification();
- application.Render();
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
- DALI_TEST_EQUALS(value->Get<int>(), 5, TEST_LOCATION);
+ application.GetScene().Add(actor);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
- result = value->GetArray();
- DALI_TEST_CHECK(result);
+ application.SendNotification();
+ application.Render();
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == 0);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == 2);
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- attributes.Clear();
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- playRange.Clear();
- playRange.PushBack(startFrame);
- playRange.PushBack(endFrame);
+ application.SendNotification();
+ application.Render();
- attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ // Play animation
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
+ // There might be 1 event triggered if render frame spend long time.
+ // if ForceRenderOnce triggered before render complete, renderer count could be zero.
+ // Consume it if required.
+ if(actor.GetRendererCount() == 0)
+ {
+ tet_printf("Warning! render frame trigger not comes yet. Let we wait one more time.\n");
+ Test::WaitForEventThreadTrigger(1, 1);
+ }
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- result = value->GetArray();
- DALI_TEST_CHECK(result);
+ // Check renderer behavior
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
- DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
- DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
- // Play and update property
- attributes.Clear();
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, false);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
application.SendNotification();
application.Render();
- attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 10);
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
application.SendNotification();
application.Render();
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
- DALI_TEST_EQUALS(value->Get<int>(), 10, TEST_LOCATION);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
+int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualStopBehavior");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal");
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
- .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ DevelControl::VisualEventSignal(actor).Connect(&VisualEventSignal);
+
Vector2 controlSize(20.f, 30.f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
application.GetScene().Add(actor);
- Property::Map attributes;
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
-
- application.SendNotification();
- application.Render();
-
- // Trigger count is 1 - animation finished
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
-
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
-
- // Change stop behavior
- attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
-
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
-
- attributes.Clear();
-
- // Play again
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
-
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
+ // Trigger count is 1 - render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
-
- Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
- int totalFrameNumber = value1->Get<int>();
-
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
-
- // Change stop behavior
- attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
- attributes.Add(DevelImageVisual::Property::LOOP_COUNT, -1);
-
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
-
- attributes.Clear();
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
- // Play again
+ Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Pause
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
-
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- int currentFrameNumber = value->Get<int>();
-
- // Stop
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+ // Wait for animation finish
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- application.SendNotification();
- application.Render(16);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), currentFrameNumber, TEST_LOCATION); // Should be same with currentFrameNumber
+ DALI_TEST_EQUALS(gAnimationFinishedSignalFired, true, TEST_LOCATION);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
+int UtcDaliAnimatedVectorImageVisualJumpTo(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualLoopingMode");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualJumpTo");
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
.Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
.Add(DevelImageVisual::Property::LOOP_COUNT, 3)
- .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME)
- .Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
+ tet_printf("1. Visual is created.\n");
+
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
application.GetScene().Add(actor);
- Property::Map attributes;
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
-
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
+ // Trigger count is 2 - load & render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - Jump to during stopped
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame because of auto reverse
+ DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
- // Change stop behavior
- attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+ tet_printf("2. The current frame number is [%d].\n", value->Get<int>());
+
+ Property::Array array;
+ array.PushBack(0);
+ array.PushBack(2);
+ Property::Map attributes;
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- // Play again
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
+ DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
- // Change looping mode
- attributes.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART);
+ tet_printf("3. The current frame number is [%d].\n", value->Get<int>());
+
+ // Change play range
+ attributes.Clear();
+ array.Clear();
+ array.PushBack(0);
+ array.PushBack(4);
+
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- // Play again
+ attributes.Clear();
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Trigger count is 1 - animation finished
+ // Wait for animation finish
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ // Note : AnimationFinished will occure force-render, and it might required another trigger. Test one more trigger now.
+ Test::WaitForEventThreadTrigger(1, 1);
- Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
- int totalFrameNumber = value1->Get<int>();
+ // Jump to 3
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - Jump to during stopped.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
- DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ tet_printf("4. The current frame number is [%d].\n", value->Get<int>());
+
+ // Jump to the same position
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ tet_printf("5. The current frame number is [%d].\n", value->Get<int>());
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualPropertyNotification(void)
+int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualPropertyNotification");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualUpdateProperty");
+
+ int startFrame = 1, endFrame = 3;
+ Property::Array playRange;
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
Vector2 controlSize(20.f, 30.f);
- Vector3 controlScale(2.0f, 2.0f, 1.0f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
- actor.SetProperty(Actor::Property::SCALE, controlScale);
application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- application.SendNotification();
- application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
- Renderer renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
+
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
+
+ Property::Array* result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), startFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), endFrame, TEST_LOCATION);
+
+ playRange.Clear();
+ playRange.PushBack(0);
+ playRange.PushBack(2);
+
+ Property::Map attributes;
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 5);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 5, TEST_LOCATION);
+
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+ result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, 0, 2, {{startFrame, endFrame}}, TEST_LOCATION);
+
+ attributes.Clear();
+
+ playRange.Clear();
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
+
+ result = value->GetArray();
+ DALI_TEST_CHECK(result);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(actor, startFrame, endFrame, {{0, 2}}, TEST_LOCATION);
+
+ // Play and update property
+ attributes.Clear();
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 10);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 10, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualStopBehavior");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
+
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, -1);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Pause
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ int currentFrameNumber = value->Get<int>();
+
+ // Stop
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
+
+ // To make event trigger
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), currentFrameNumber, TEST_LOCATION); // Should be same with currentFrameNumber
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualLoopingMode");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load, render
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::LOOP_COUNT, 3);
+ propertyMap.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+ propertyMap.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame because of auto reverse
+
+ // Change stop behavior
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
+
+ // Change looping mode
+ attributes.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART);
+
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ // Play again
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualPropertyNotification(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPropertyNotification");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ auto textureSet = renderer.GetTextures();
+ auto texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Change scale
+ Vector3 controlScale(2.0f, 2.0f, 1.0f);
+ actor.SetProperty(Actor::Property::SCALE, controlScale);
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ // Size animation
+ controlSize = Vector2(50.0f, 100.0f);
+ Animation animation = Animation::New(1.0);
+ animation.AnimateTo(Property(actor, Actor::Property::SIZE), Vector3(controlSize.x, controlSize.y, 0.0f));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(1100); // After the animation
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMultipleInstances");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual1 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual1);
+
+ DummyControl actor1 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl1 = static_cast<DummyControlImpl&>(actor1.GetImplementation());
+ dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual1);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor1.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor1);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ propertyMap.Clear();
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual2 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual2);
+
+ DummyControl actor2 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor2.GetImplementation());
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
+
+ actor2.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+
+ // To make event trigger
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
- auto textureSet = renderer.GetTextures();
- auto texture = textureSet.GetTexture(0);
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
- DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor1.GetRendererCount() == 1u);
+ Renderer renderer1 = actor1.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer1);
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor2.GetRendererCount() == 1u);
+ Renderer renderer2 = actor2.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer2);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualControlVisibilityChanged");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ actor.SetProperty(Actor::Property::VISIBLE, false);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ Window window = DevelWindow::Get(actor);
+ window.Hide();
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ // Add to the Scene after loading
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file without size set - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
- // Change scale and size
- controlSize = Vector2(50.f, 40.f);
- controlScale = Vector3(0.5f, 0.5f, 1.0f);
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
actor.SetProperty(Actor::Property::SIZE, controlSize);
- actor.SetProperty(Actor::Property::SCALE, controlScale);
+
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
+ // Trigger count is 2 - load, render the first frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value->Get<int>();
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ // Make delay to drop frames
+ Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+
application.SendNotification();
application.Render();
- renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
-
- textureSet = renderer.GetTextures();
- texture = textureSet.GetTexture(0);
+ // Trigger count is 1 - calculating frame drops
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
- DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
+ // Check dropped frame
+ uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
+ DALI_TEST_CHECK(frames > 0);
+ DALI_TEST_CHECK(frames <= static_cast<uint32_t>(totalFrameNumber));
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
+int UtcDaliAnimatedVectorImageVisualSize(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualMultipleInstances");
-
- Property::Map propertyMap;
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ tet_infoline("UtcDaliAnimatedVectorImageVisualSize");
- Visual::Base visual1 = VisualFactory::Get().CreateVisual(propertyMap);
- DALI_TEST_CHECK(visual1);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
- DummyControl actor1 = DummyControl::New(true);
- DummyControlImpl& dummyImpl1 = static_cast<DummyControlImpl&>(actor1.GetImplementation());
- dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual1);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
- Vector2 controlSize(20.f, 30.f);
- actor1.SetProperty(Actor::Property::SIZE, controlSize);
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- application.GetScene().Add(actor1);
+ application.GetScene().Add(actor);
- propertyMap.Clear();
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ application.SendNotification();
+ application.Render();
- Visual::Base visual2 = VisualFactory::Get().CreateVisual(propertyMap);
- DALI_TEST_CHECK(visual2);
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- DummyControl actor2 = DummyControl::New(true);
- DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor2.GetImplementation());
- dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
+ textureTrace.Enable(true);
- actor2.SetProperty(Actor::Property::SIZE, controlSize);
+ application.SendNotification();
+ application.Render();
- application.GetScene().Add(actor2);
+ {
+ int width = 100, height = 100; // 100x100 is the content default size.
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
- DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
application.SendNotification();
application.Render();
- std::this_thread::sleep_for(std::chrono::milliseconds(200));
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- Property::Map attributes;
- attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+ textureTrace.Reset();
- DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ application.SendNotification();
+ application.Render();
- DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
+ {
+ int width = 200, height = 200;
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << width << ", " << height;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
- // renderer is added to actor
- DALI_TEST_CHECK(actor1.GetRendererCount() == 1u);
- Renderer renderer1 = actor1.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer1);
+ END_TEST;
+}
- // renderer is added to actor
- DALI_TEST_CHECK(actor2.GetRendererCount() == 1u);
- Renderer renderer2 = actor2.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer2);
+namespace
+{
+bool gDynamicPropertyCallbackFired = false;
- END_TEST;
+Property::Value FillColorCallback(int32_t id, VectorAnimationRenderer::VectorProperty property, uint32_t frameNumber)
+{
+ gDynamicPropertyCallbackFired = true;
+
+ if(frameNumber < 3)
+ {
+ return Vector3(0, 0, 1);
+ }
+ else
+ {
+ return Vector3(1, 0, 0);
+ }
}
+} // namespace
-int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
+int UtcDaliAnimatedVectorImageVisualDynamicProperty(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualControlVisibilityChanged");
-
- Property::Map propertyMap;
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ tet_infoline("UtcDaliAnimatedVectorImageVisualDynamicProperty");
- Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false));
DALI_TEST_CHECK(visual);
DummyControl actor = DummyControl::New(true);
application.GetScene().Add(actor);
- application.SendNotification();
- application.Render();
+ gDynamicPropertyCallbackFired = false;
+
+ // Set dynamic property
+ DevelAnimatedVectorImageVisual::DynamicPropertyInfo info;
+ info.id = 1;
+ info.keyPath = "Test.Path";
+ info.property = static_cast<int>(VectorAnimationRenderer::VectorProperty::FILL_COLOR);
+ info.callback = MakeCallback(FillColorCallback);
+
+ DevelControl::DoActionExtension(actor, DummyControl::Property::TEST_VISUAL, DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY, Any(info));
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- // Check rendering behavior
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
- Renderer renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
- DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
-
- actor.SetProperty(Actor::Property::VISIBLE, false);
-
- application.SendNotification();
- application.Render();
+ // Trigger count is 2 - load & render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
- // Check rendering behavior again
- DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+ // Test whether the property callback is called
+ DALI_TEST_EQUALS(gDynamicPropertyCallbackFired, true, TEST_LOCATION);
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
+int UtcDaliAnimatedVectorImageVisualDesiredSize(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged");
+ tet_infoline("UtcDaliAnimatedVectorImageVisualDesiredSize");
- Property::Map propertyMap;
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ int desiredWidth = 150, desiredHeight = 200;
- Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ Visual::Base visual = VisualFactory::Get().CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions(desiredWidth, desiredHeight));
DALI_TEST_CHECK(visual);
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize(20.f, 30.f);
- actor.SetProperty(Actor::Property::SIZE, controlSize);
-
application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- Property::Map attributes;
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Enable(true);
application.SendNotification();
application.Render();
- // Check rendering behavior
- DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
- Renderer renderer = actor.GetRendererAt(0u);
- DALI_TEST_CHECK(renderer);
- DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
- Window window = DevelWindow::Get(actor);
- window.Hide();
+ // Unparent to make next trigger
+ actor.Unparent();
application.SendNotification();
application.Render();
- // Check rendering behavior again
- DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+ // Set visual size
+ actor.SetProperty(Actor::Property::SIZE, Vector2(300.0f, 300.0f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str())); // The size should not be changed
+ }
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
+int UtcDaliAnimatedVectorImageVisualFlushAction(void)
{
ToolkitTestApplication application;
- tet_infoline("Request loading with invalid file - should draw broken image");
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFlushAction");
- Property::Map propertyMap;
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+ int startFrame = 1;
+ int endFrame = 2;
- Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
- DALI_TEST_CHECK(visual);
+ int totalFrameCount = 0;
- DummyControl actor = DummyControl::New(true);
- DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ Property::Array playRange;
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ Property::Map resultMap;
+ Property::Value* value = nullptr;
+
+ // request AnimatedVectorImageVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, true));
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+ application.GetScene().Add(dummyControl);
- application.GetScene().Add(actor);
+ tet_printf("Pause lottie first.\n");
+
+ Property::Map attributes;
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
application.SendNotification();
- application.Render();
+ application.Render(16);
- // Check resource status
- Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
- DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+ do
+ {
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- // The broken image should be shown.
- DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
- DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ value = resultMap.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ totalFrameCount = value->Get<int>();
+ } while(totalFrameCount == 0);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(dummyControl, startFrame, endFrame, {{0, 0}, {0, totalFrameCount - 1}}, TEST_LOCATION);
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), startFrame, TEST_LOCATION);
+
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", startFrame, endFrame, startFrame);
+
+ int changedStartFrame1 = startFrame + 2;
+ int changedEndFrame1 = endFrame + 2;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame1);
+ playRange.Add(changedEndFrame1);
+
+ tet_printf("Change play range\n");
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ tet_printf("Jump to changedEndFrame!\n");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, changedEndFrame1);
+
+ attributes.Clear();
+ tet_infoline("Flush Action!");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame1, changedEndFrame1, changedEndFrame1);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::FLUSH, attributes);
+
+ int changedStartFrame2 = startFrame + 1;
+ int changedEndFrame2 = endFrame + 1;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame2);
+ playRange.Add(changedEndFrame2);
+
+ tet_printf("Change play range again\n");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame2, changedEndFrame2, changedEndFrame2);
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(dummyControl, changedStartFrame2, changedEndFrame2, {{changedStartFrame1, changedEndFrame1}, {startFrame, endFrame}}, TEST_LOCATION);
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ tet_printf("Test whether current frame number changed well. If Flush not works, current frame become startFrame.");
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), changedEndFrame2, TEST_LOCATION);
+
+ dummyControl.Unparent();
END_TEST;
}
-int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+int UtcDaliAnimatedVectorImageNativeTextureChangeShader(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
-
- Property::Map propertyMap;
- propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+ tet_infoline("UtcDaliAnimatedVectorImageNativeTextureChangeShader");
- Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
DALI_TEST_CHECK(visual);
DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize(20.f, 30.f);
- actor.SetProperty(Actor::Property::SIZE, controlSize);
+ // Make we use native texture now.
+ Test::VectorAnimationRenderer::UseNativeImageTexture(true);
application.GetScene().Add(actor);
- Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
- int totalFrameNumber = value->Get<int>();
-
- Property::Map attributes;
- DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+ application.SendNotification();
+ application.Render();
- // Make delay to drop frames
- Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
application.Render();
- // Trigger count is 2 - render the first frame & calculating frame drops
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK(map);
- // Check dropped frame
- uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
- DALI_TEST_CHECK(frames > 0);
- DALI_TEST_CHECK(frames <= static_cast<uint32_t>(totalFrameNumber));
+ std::string resultFragmentShader, resultVertexShader;
+ Property::Value* fragment = map->Find("fragment"); // fragment key name from shader-impl.cpp
+ fragment->Get(resultFragmentShader);
+ DALI_TEST_CHECK(resultFragmentShader.find(NativeImageSourceTest::GetCustomFragmentPrefix()) != std::string::npos);
+
+ // Reset to make we use normal texture again.
+ Test::VectorAnimationRenderer::UseNativeImageTexture(false);
END_TEST;
-}
+}
\ No newline at end of file