.Add("stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME)
.Add("loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE)
.Add("redrawInScalingDown", false)
+ .Add("enableFrameCache", false)
+ .Add("notifyAfterRasterization", false)
.Add("cornerRadius", cornerRadius)
.Add("borderlineWidth", borderlineWidth)
.Add("borderlineColor", borderlineColor)
.Add("borderlineOffset", borderlineOffset)
.Add("desiredWidth", desiredWidth)
- .Add("desiredHeight", desiredHeight)
- .Add("useFixedCache", false);
+ .Add("desiredHeight", desiredHeight);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == false);
+ value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<Vector4>(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+ value = resultMap.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
+
value = resultMap.Find(DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN);
DALI_TEST_CHECK(value);
DALI_TEST_CHECK(value->Get<bool>() == true); // Check default value
application.SendNotification();
application.Render();
- // Trigger count is 1 - render a frame
+ // Trigger count is 1 - load
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
Vector2 controlSize(200.f, 200.f);
application.SendNotification();
application.Render();
- // Trigger count is 1 - load
+ // Trigger count is 1 - render a frame
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
// renderer is added to actor
END_TEST;
}
+int UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualNotifyAfterRasterization");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - load
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Vector2 controlSize(200.f, 200.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render a frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Play animation
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // renderer is added to actor
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+
+ // Check renderer behavior
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, false);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
+
+ propertyMap.Clear();
+ propertyMap.Add(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, true);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check renderer behavior again
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
+
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION);
+ DALI_TEST_CHECK(value->Get<bool>() == true);
+
+ END_TEST;
+}
+
int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
{
ToolkitTestApplication application;