Refactoring VisualActions
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index dfd0b72..1eb713e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -27,6 +27,7 @@
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
@@ -50,6 +51,7 @@ namespace
 {
 
 const char* TEST_VECTOR_IMAGE_FILE_NAME =  TEST_RESOURCE_DIR  "/insta_camera.json";
+const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json";
 const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME =  "invalid.json";
 
 bool gAnimationFinishedSignalFired = false;
@@ -141,7 +143,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void)
              .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME  )
              .Add( DevelImageVisual::Property::LOOP_COUNT, 3  )
              .Add( DevelImageVisual::Property::PLAY_RANGE, playRange  )
-             .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f );
+             .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f )
+             .Add( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f );
 
   Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
   DALI_TEST_CHECK( visual );
@@ -173,6 +176,9 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void)
 
   int startFrame = 1, endFrame = 3;
   float cornerRadius = 22.0f;
+  float borderlineWidth = 2.0f;
+  Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
+  float borderlineOffset = 0.1f;
   Property::Array playRange;
   playRange.PushBack( startFrame );
   playRange.PushBack( endFrame );
@@ -185,7 +191,10 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void)
              .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME )
              .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE )
              .Add( "redrawInScalingDown", false )
-             .Add( "cornerRadius", cornerRadius );
+             .Add( "cornerRadius", cornerRadius )
+             .Add( "borderlineWidth", borderlineWidth )
+             .Add( "borderlineColor", borderlineColor )
+             .Add( "borderlineOffset", borderlineOffset );
 
   Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
   DALI_TEST_CHECK( visual );
@@ -249,6 +258,18 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE );
 
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+
   actor.Unparent( );
   DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
 
@@ -262,6 +283,9 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
 
   int startFrame = 1, endFrame = 3;
   Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
+  float borderlineWidth = 2.3f;
+  Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
+  float borderlineOffset = 0.3f;
   Property::Array playRange;
   playRange.PushBack( startFrame );
   playRange.PushBack( endFrame );
@@ -272,7 +296,10 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
              .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
              .Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
              .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius )
-             .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE);
+             .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
+             .Add( DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth )
+             .Add( DevelVisual::Property::BORDERLINE_COLOR, borderlineColor )
+             .Add( DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset );
 
   // request AnimatedVectorImageVisual with a property map
   VisualFactory factory = VisualFactory::Get();
@@ -340,6 +367,18 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE );
 
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, "borderlineWidth" );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+
+  value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+
   // request AnimatedVectorImageVisual with an URL
   Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
 
@@ -669,7 +708,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void)
 
   attributes.Clear();
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -708,7 +747,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void)
 
   attributes.Clear();
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -787,7 +826,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void)
 
   attributes.Clear();
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -811,7 +850,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void)
 
   attributes.Clear();
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -918,7 +957,7 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void)
 
   Property::Map attributes;
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
 
@@ -941,7 +980,7 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void)
   array.PushBack( 4 );
 
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   attributes.Clear();
   DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
@@ -1036,7 +1075,7 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
   attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 5 );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -1062,7 +1101,7 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
 
   attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -1087,7 +1126,7 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
 
   attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   application.SendNotification();
   application.Render();
@@ -1138,7 +1177,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
   // Change stop behavior
   attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   attributes.Clear();
 
@@ -1163,7 +1202,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
   attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
   attributes.Add( DevelImageVisual::Property::LOOP_COUNT, -1 );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   attributes.Clear();
 
@@ -1233,7 +1272,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
   // Change stop behavior
   attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   // Play again
   DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
@@ -1251,7 +1290,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
   // Change looping mode
   attributes.Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART );
 
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   // Play again
   DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
@@ -1380,8 +1419,8 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
   Property::Map attributes;
   attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
 
-  DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
-  DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
+  DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
 
   DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
 
@@ -1530,3 +1569,48 @@ int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
 
   END_TEST;
 }
+
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+  Property::Map propertyMap;
+  propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+             .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl actor = DummyControl::New(true);
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+  Vector2 controlSize(20.f, 30.f);
+  actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+  application.GetScene().Add(actor);
+
+  Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+  Property::Value* value = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
+  int totalFrameNumber = value->Get< int >();
+
+  Property::Map attributes;
+  DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+  // Make delay to drop frames
+  Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+
+  application.SendNotification();
+  application.Render();
+
+  // Trigger count is 2 - render the first frame & calculating frame drops
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+  // Check dropped frame
+  uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
+  DALI_TEST_CHECK(frames > 0);
+  DALI_TEST_CHECK(frames <= static_cast<uint32_t>(totalFrameNumber));
+
+  END_TEST;
+}