Revert "[Tizen] (Vector) Pause animation when the window is hidden"
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index 9f4ac84..096b960 100644 (file)
@@ -29,7 +29,6 @@
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
-#include <dali/devel-api/adaptor-framework/window-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -1231,10 +1230,10 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
   END_TEST;
 }
 
-int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
+int UtcDaliAnimatedVectorImageVisualVisibilityChanged(void)
 {
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" );
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualVisibilityChanged" );
 
   Property::Map propertyMap;
   propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
@@ -1274,48 +1273,3 @@ int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
 
   END_TEST;
 }
-
-int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
-{
-  ToolkitTestApplication application;
-  tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" );
-
-  Property::Map propertyMap;
-  propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
-             .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
-
-  Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
-  DALI_TEST_CHECK( visual );
-
-  DummyControl actor = DummyControl::New( true );
-  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
-  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
-
-  Vector2 controlSize( 20.f, 30.f );
-  actor.SetSize( controlSize );
-
-  Stage::GetCurrent().Add( actor );
-
-  application.SendNotification();
-  application.Render();
-
-  Property::Map attributes;
-  DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
-
-  // Check rendering behavior
-  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
-  Renderer renderer = actor.GetRendererAt( 0u );
-  DALI_TEST_CHECK( renderer );
-  DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
-
-  Window window = DevelWindow::Get( actor );
-  window.Hide();
-
-  application.SendNotification();
-  application.Render();
-
-  // Check rendering behavior again
-  DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
-
-  END_TEST;
-}