Stage::GetCurrent().Add(third);
// make the third actor invisible
- third.SetVisible(false);
+ third.SetProperty( Actor::Property::VISIBLE,false);
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == false);
// Make the third actor visible
- third.SetVisible(true);
+ third.SetProperty( Actor::Property::VISIBLE,true);
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), AccessibilityManager::ACCESSIBILITY_LABEL) == "third");
// Make the first actor invisible
- first.SetVisible(false);
+ first.SetProperty( Actor::Property::VISIBLE,false);
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), AccessibilityManager::ACCESSIBILITY_LABEL) == "third");
// Make the third actor invisible so that no actor can be focused.
- third.SetVisible(false);
+ third.SetProperty( Actor::Property::VISIBLE,false);
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), AccessibilityManager::ACCESSIBILITY_LABEL) == "first");
// Make the third actor invisible
- third.SetVisible(false);
+ third.SetProperty( Actor::Property::VISIBLE,false);
// flush the queue and render once
application.SendNotification();
application.Render();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), AccessibilityManager::ACCESSIBILITY_LABEL) == "first");
// Make the first actor invisible so that no actor can be focused.
- first.SetVisible(false);
+ first.SetProperty( Actor::Property::VISIBLE,false);
// flush the queue and render once
application.SendNotification();
application.Render();