~Window();
Window(const Window& handle);
Window& operator=(const Window& rhs);
- Layer GetRootLayer() const;
Integration::Scene GetScene();
Integration::RenderSurface& GetRenderSurface();
explicit Window( Internal::Adaptor::Window* window );
};
+Internal::Adaptor::Window& GetImplementation(Dali::Window& window);
+const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window);
+
namespace DevelWindow
{
typedef Signal< void () > EventProcessingFinishedSignalType;