(Vector) Pause animation when the window is hidden
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-window.h
index f261051..271f885 100644 (file)
@@ -67,6 +67,7 @@ public:
   void SetBackgroundColor( const Vector4& color );
   Vector4 GetBackgroundColor() const;
   void Raise();
+  void Hide();
   FocusChangeSignalType& FocusChangeSignal();
 
 public:
@@ -83,6 +84,7 @@ typedef Signal< void (const KeyEvent&) > KeyEventSignalType;
 typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType;
 typedef Signal< void (const TouchData&) > TouchSignalType;
 typedef Signal< void (const WheelEvent&) > WheelEventSignalType;
+typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType;
 
 Dali::Window Get( Actor actor );
 Dali::Window DownCast(  BaseHandle handle );
@@ -92,6 +94,7 @@ KeyEventSignalType& KeyEventSignal( Dali::Window window );
 KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );
 TouchSignalType& TouchSignal( Dali::Window window );
 WheelEventSignalType& WheelEventSignal( Window window );
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window );
 }
 
 } // namespace Dali