void SetBackgroundColor( const Vector4& color );
Vector4 GetBackgroundColor() const;
void Raise();
+ void Hide();
FocusChangeSignalType& FocusChangeSignal();
public:
typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType;
typedef Signal< void (const TouchData&) > TouchSignalType;
typedef Signal< void (const WheelEvent&) > WheelEventSignalType;
+typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType;
Dali::Window Get( Actor actor );
Dali::Window DownCast( BaseHandle handle );
KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );
TouchSignalType& TouchSignal( Dali::Window window );
WheelEventSignalType& WheelEventSignal( Window window );
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window );
}
} // namespace Dali