+ Internal::Adaptor::Window* windowImpl = nullptr;
+
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+ }
+
+ return Dali::Window( windowImpl );
+}
+
+Window DownCast( BaseHandle handle )
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
+ }
+ return Dali::Window( windowImpl );