PositionSize API at dali-toolkit-test-utils/toolkit-window.cpp
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-window.cpp
index 1b8cdbd..cfdee85 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // CLASS HEADER
-#include "toolkit-window.h"
+#include "toolkit-window-impl.h"
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/object/base-object.h>
 
-// INTERNAL INCLUDES
-#include "test-render-surface.h"
+#define DALI_WINDOW_H
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <toolkit-adaptor-impl.h>
+
+using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
 
 namespace Dali
 {
@@ -40,31 +42,41 @@ namespace Internal
 {
 namespace Adaptor
 {
-class Window : public Dali::BaseObject
+
+Window::Window( const PositionSize& positionSize )
+: SceneHolder( positionSize ),
+  mFocusChangeSignal(),
+  mResizeSignal(),
+  mRotationAngle(90), // dummy angle for test coverage
+  mVisibilityChangedSignal()
 {
-public:
+}
 
-  Window( const PositionSize& positionSize )
-  : mScene( Dali::Integration::Scene::New( Size( positionSize.width, positionSize.height ) ) ),
-    mRenderSurface( new TestRenderSurface( positionSize ) )
-  {
-    mScene.SetSurface( *mRenderSurface );
-  }
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+  return new Window( positionSize );
+}
 
-  virtual ~Window()
-  {
-    delete mRenderSurface;
-    mRenderSurface = nullptr;
-  }
+WindowPosition Window::GetPosition() const
+{
+  PositionSize positionSize = mRenderSurface.GetPositionSize();
 
-  static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
-  {
-    return new Window( positionSize );
-  }
+  return WindowPosition(positionSize.x, positionSize.y);
+}
+
+PositionSize Window::GetPositionSize() const
+{
+  return mRenderSurface.GetPositionSize();
+}
 
-  Integration::Scene mScene;
-  TestRenderSurface* mRenderSurface;
-};
+void Window::SetPositionSize(PositionSize positionSize)
+{
+  mRenderSurface.MoveResize(positionSize);
+
+  Uint16Pair newSize(positionSize.width, positionSize.height);
+  Dali::Window handle(this);
+  mResizeSignal.Emit(handle, newSize);
+}
 
 } // Adaptor
 } // Internal
@@ -76,6 +88,13 @@ inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
   return static_cast<Internal::Adaptor::Window&>(object);
 }
 
+inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
+{
+  DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+  const BaseObject& object = window.GetBaseObject();
+  return static_cast<const Internal::Adaptor::Window&>(object);
+}
+
 Window::Window()
 {
 }
@@ -84,47 +103,99 @@ Window::~Window()
 {
 }
 
-Window::Window(const Window& handle)
-: BaseHandle( handle )
+Window::Window( const Window& copy ) = default;
+
+Window& Window::operator=( const Window& rhs ) = default;
+
+Window::Window( Window&& rhs ) = default;
+
+Window& Window::operator=( Window&& rhs ) = default;
+
+Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
 {
+  return New( windowPosition, name, "", isTransparent );
 }
 
-Window& Window::operator=(const Window& rhs)
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
 {
-  BaseHandle::operator=(rhs);
-  return *this;
+  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
+
+  Dali::Window result( window );
+
+  // This will also emit the window created signals
+  AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window );
+
+  return result;
 }
 
-Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
+Window::Window( Internal::Adaptor::Window* window )
+: BaseHandle( window )
 {
-  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
-  return Window( window );
 }
 
-Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
+Integration::Scene Window::GetScene()
 {
-  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
-  return Window( window );
+  return GetImplementation( *this ).GetScene();
+}
+
+Dali::RenderSurfaceInterface& Window::GetRenderSurface()
+{
+  return GetImplementation( *this ).GetRenderSurface();
+}
+
+void Window::Add( Actor actor )
+{
+  GetImplementation( *this ).Add( actor );
+}
+
+void Window::Remove( Actor actor )
+{
+  GetImplementation( *this ).Remove( actor );
 }
 
 Dali::Layer Window::GetRootLayer() const
 {
-  return Dali::Stage::GetCurrent().GetRootLayer();
+  return GetImplementation( *this ).GetRootLayer();
 }
 
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+void Window::SetBackgroundColor( const Vector4& color )
 {
+  GetImplementation( *this ).SetBackgroundColor( color );
 }
 
-Integration::Scene Window::GetScene()
+Vector4 Window::GetBackgroundColor() const
+{
+  return GetImplementation( *this ).GetBackgroundColor();
+}
+
+void Window::Raise()
+{
+  GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
+}
+
+void Window::Hide()
+{
+  GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
+}
+
+FocusChangeSignalType& Window::FocusChangeSignal()
 {
-  return GetImplementation( *this ).mScene;
+  return GetImplementation( *this ).mFocusChangeSignal;
 }
 
-Integration::RenderSurface& Window::GetRenderSurface()
+ResizeSignalType& Window::ResizeSignal()
 {
-  return *GetImplementation( *this ).mRenderSurface;
+  return GetImplementation( *this ).mResizeSignal;
+}
+
+Window::KeyEventSignalType& Window::KeyEventSignal()
+{
+  return GetImplementation( *this ).KeyEventSignal();
+}
+
+Window::TouchEventSignalType& Window::TouchedSignal()
+{
+  return GetImplementation( *this ).TouchedSignal();
 }
 
 namespace DevelWindow
@@ -132,27 +203,64 @@ namespace DevelWindow
 
 Window Get( Actor actor )
 {
-  return Window();
+  Internal::Adaptor::Window* windowImpl = nullptr;
+
+  if ( Dali::Adaptor::IsAvailable() )
+  {
+    windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+  }
+
+  return Dali::Window( windowImpl );
+}
+
+Window DownCast( BaseHandle handle )
+{
+  Internal::Adaptor::Window* windowImpl = nullptr;
+  if ( Dali::Adaptor::IsAvailable() )
+  {
+    windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
+  }
+  return Dali::Window( windowImpl );
 }
 
-EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+void SetPositionSize(Window window, PositionSize positionSize)
+{
+  GetImplementation( window ).SetPositionSize(positionSize);
+}
+
+int GetPhysicalOrientation(Window window)
+{
+  return GetImplementation( window ).mRotationAngle;
+}
+
+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
 {
-  return GetImplementation( window ).mScene.EventProcessingFinishedSignal();
+  CallbackBase::Execute( *callback, frameId );
 }
 
-KeyEventSignalType& KeyEventSignal( Window window )
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
 {
-  return GetImplementation( window ).mScene.KeyEventSignal();
+  CallbackBase::Execute( *callback, frameId );
 }
 
-TouchSignalType& TouchSignal( Window window )
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
 {
-  return GetImplementation( window ).mScene.TouchSignal();
+  return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
+}
+
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+{
+  return GetImplementation( window ).KeyEventGeneratedSignal();
 }
 
 WheelEventSignalType& WheelEventSignal( Window window )
 {
-  return GetImplementation( window ).mScene.WheelEventSignal();
+  return GetImplementation( window ).WheelEventSignal();
+}
+
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
+{
+  return GetImplementation( window ).mVisibilityChangedSignal;
 }
 
 } // namespace DevelWindow