[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-window.cpp
index 05c4836..b770e14 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// CLASS HEADER
+#include "toolkit-window-impl.h"
+
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/object/base-object.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+
+#define DALI_WINDOW_H
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <toolkit-adaptor-impl.h>
 
-// INTERNAL INCLUDES
-#include "toolkit-window.h"
+using AdaptorImpl = Dali::Internal::Adaptor::Adaptor;
 
 namespace Dali
 {
-
 class Window;
 
 /********************************************************************************
@@ -37,32 +42,65 @@ namespace Internal
 {
 namespace Adaptor
 {
+Window::Window(const PositionSize& positionSize)
+: SceneHolder(positionSize),
+  mFocusChangeSignal(),
+  mResizeSignal(),
+  mRotationAngle(90), // dummy angle for test coverage
+  mVisible(true),
+  mVisibilityChangedSignal()
+{
+}
 
-class Window : public Dali::BaseObject
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
 {
-public:
+  return new Window(positionSize);
+}
 
-  Window()
-  {
-  }
+Dali::Window::WindowPosition Window::GetPosition() const
+{
+  PositionSize positionSize = mRenderSurface.GetPositionSize();
 
-  virtual ~Window()
-  {
-  }
+  return Dali::Window::WindowPosition(positionSize.x, positionSize.y);
+}
 
-  static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
-  {
-    return new Window();
-  }
+PositionSize Window::GetPositionSize() const
+{
+  return mRenderSurface.GetPositionSize();
+}
 
-  static Dali::Window Get( Dali::Actor actor )
-  {
-    return Dali::Window();
-  }
-};
+Dali::Window::WindowSize Window::GetSize() const
+{
+  PositionSize positionSize = mRenderSurface.GetPositionSize();
+
+  return Dali::Window::WindowSize(positionSize.width, positionSize.height);
+}
+
+void Window::SetPositionSize(PositionSize positionSize)
+{
+  mRenderSurface.MoveResize(positionSize);
+
+  Uint16Pair   newSize(positionSize.width, positionSize.height);
+  Dali::Window handle(this);
+  mResizeSignal.Emit(handle, newSize);
+}
+
+} // namespace Adaptor
+} // namespace Internal
+
+inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
+{
+  DALI_ASSERT_ALWAYS(window && "Window handle is empty");
+  BaseObject& object = window.GetBaseObject();
+  return static_cast<Internal::Adaptor::Window&>(object);
+}
 
-} // Adaptor
-} // Internal
+inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
+{
+  DALI_ASSERT_ALWAYS(window && "Window handle is empty");
+  const BaseObject& object = window.GetBaseObject();
+  return static_cast<const Internal::Adaptor::Window&>(object);
+}
 
 Window::Window()
 {
@@ -72,46 +110,187 @@ Window::~Window()
 {
 }
 
-Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
+Window::Window(const Window& copy) = default;
+
+Window& Window::operator=(const Window& rhs) = default;
+
+Window::Window(Window&& rhs) = default;
+
+Window& Window::operator=(Window&& rhs) = default;
+
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, bool isTransparent)
+{
+  return New(windowPosition, name, "", isTransparent);
+}
+
+Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent)
+{
+  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New(windowPosition, name, className, isTransparent);
+
+  Dali::Window result(window);
+
+  // This will also emit the window created signals
+  AdaptorImpl::GetImpl(AdaptorImpl::Get()).AddWindow(window);
+
+  return result;
+}
+
+Window Window::DownCast(BaseHandle handle)
+{
+  Internal::Adaptor::Window* windowImpl = nullptr;
+  if(Dali::Adaptor::IsAvailable())
+  {
+    windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>(handle.GetObjectPtr());
+  }
+  return Dali::Window(windowImpl);
+}
+
+Window::Window(Internal::Adaptor::Window* window)
+: BaseHandle(window)
+{
+}
+
+Integration::Scene Window::GetScene()
+{
+  return GetImplementation(*this).GetScene();
+}
+
+Dali::RenderSurfaceInterface& Window::GetRenderSurface()
+{
+  return GetImplementation(*this).GetRenderSurface();
+}
+
+void Window::Add(Actor actor)
 {
-  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
-  return Window( window );
+  GetImplementation(*this).Add(actor);
 }
 
-Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
+void Window::Remove(Actor actor)
 {
-  Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
-  return Window( window );
+  GetImplementation(*this).Remove(actor);
 }
 
 Dali::Layer Window::GetRootLayer() const
 {
-  return Dali::Stage::GetCurrent().GetRootLayer();
+  return GetImplementation(*this).GetRootLayer();
+}
+
+void Window::SetBackgroundColor(const Vector4& color)
+{
+  GetImplementation(*this).SetBackgroundColor(color);
+}
+
+Vector4 Window::GetBackgroundColor() const
+{
+  return GetImplementation(*this).GetBackgroundColor();
+}
+
+void Window::Raise()
+{
+  GetImplementation(*this).mFocusChangeSignal.Emit(*this, true);
+}
+
+void Window::Show()
+{
+  GetImplementation(*this).mVisible = true;
+  GetImplementation(*this).mVisibilityChangedSignal.Emit(*this, true);
+}
+
+void Window::Hide()
+{
+  GetImplementation(*this).mVisible = false;
+  GetImplementation(*this).mVisibilityChangedSignal.Emit(*this, false);
+}
+
+bool Window::IsVisible() const
+{
+  return GetImplementation(*this).mVisible;
+}
+
+FocusChangeSignalType& Window::FocusChangeSignal()
+{
+  return GetImplementation(*this).mFocusChangeSignal;
+}
+
+ResizeSignalType& Window::ResizeSignal()
+{
+  return GetImplementation(*this).mResizeSignal;
+}
+
+Window::KeyEventSignalType& Window::KeyEventSignal()
+{
+  return GetImplementation(*this).KeyEventSignal();
+}
+
+Window::TouchEventSignalType& Window::TouchedSignal()
+{
+  return GetImplementation(*this).TouchedSignal();
 }
 
-Window::Window( Internal::Adaptor::Window* window )
-: BaseHandle( window )
+Dali::RenderTaskList Window::GetRenderTaskList()
 {
+  return GetImplementation(*this).GetRenderTaskList();
 }
 
 namespace DevelWindow
 {
+Window Get(Actor actor)
+{
+  Internal::Adaptor::Window* windowImpl = nullptr;
+
+  if(Dali::Adaptor::IsAvailable())
+  {
+    windowImpl = static_cast<Internal::Adaptor::Window*>(AdaptorImpl::GetImpl(AdaptorImpl::Get()).GetWindow(actor));
+  }
+
+  return Dali::Window(windowImpl);
+}
+
+void SetPositionSize(Window window, PositionSize positionSize)
+{
+  GetImplementation(window).SetPositionSize(positionSize);
+}
+
+int GetPhysicalOrientation(Window window)
+{
+  return GetImplementation(window).mRotationAngle;
+}
+
+void AddFrameRenderedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+  CallbackBase::Execute(*callback, frameId);
+}
+
+void AddFramePresentedCallback(Window window, std::unique_ptr<CallbackBase> callback, int32_t frameId)
+{
+  CallbackBase::Execute(*callback, frameId);
+}
+
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal(Window window)
+{
+  return GetImplementation(window).GetScene().EventProcessingFinishedSignal();
+}
+
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal(Window window)
+{
+  return GetImplementation(window).KeyEventGeneratedSignal();
+}
 
-Window Get( Actor actor )
+WheelEventSignalType& WheelEventSignal(Window window)
 {
-  return Internal::Adaptor::Window::Get( actor );
+  return GetImplementation(window).WheelEventSignal();
 }
 
-KeyEventSignalType& KeyEventSignal( Window window )
+WheelEventGeneratedSignalType& WheelEventGeneratedSignal(Window window)
 {
-  return Dali::Stage::GetCurrent().KeyEventSignal();
+  return GetImplementation(window).WheelEventGeneratedSignal();
 }
 
-TouchSignalType& TouchSignal( Window window )
+VisibilityChangedSignalType& VisibilityChangedSignal(Window window)
 {
-  return Dali::Stage::GetCurrent().TouchSignal();
+  return GetImplementation(window).mVisibilityChangedSignal;
 }
 
 } // namespace DevelWindow
 
-} // Dali
+} // namespace Dali