[AT-SPI] Squashed implementation
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-window.cpp
index d7878e3..9e9ca35 100644 (file)
@@ -21,7 +21,6 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/actors/layer.h>
-#include <dali/public-api/common/stage.h>
 #include <dali/public-api/object/base-object.h>
 
 #define DALI_WINDOW_H
@@ -81,16 +80,13 @@ Window::~Window()
 {
 }
 
-Window::Window(const Window& handle)
-: BaseHandle( handle )
-{
-}
+Window::Window( const Window& copy ) = default;
 
-Window& Window::operator=(const Window& rhs)
-{
-  BaseHandle::operator=(rhs);
-  return *this;
-}
+Window& Window::operator=( const Window& rhs ) = default;
+
+Window::Window( Window&& rhs ) = default;
+
+Window& Window::operator=( Window&& rhs ) = default;
 
 Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
 {
@@ -164,6 +160,16 @@ FocusChangeSignalType& Window::FocusChangeSignal()
   return GetImplementation( *this ).mFocusChangeSignal;
 }
 
+Window::KeyEventSignalType& Window::KeyEventSignal()
+{
+  return GetImplementation( *this ).KeyEventSignal();
+}
+
+Window::TouchEventSignalType& Window::TouchedSignal()
+{
+  return GetImplementation( *this ).TouchedSignal();
+}
+
 namespace DevelWindow
 {
 
@@ -189,24 +195,24 @@ Window DownCast( BaseHandle handle )
   return Dali::Window( windowImpl );
 }
 
-EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
+void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
 {
-  return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
+  CallbackBase::Execute( *callback, frameId );
 }
 
-KeyEventSignalType& KeyEventSignal( Window window )
+void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId )
 {
-  return GetImplementation( window ).KeyEventSignal();
+  CallbackBase::Execute( *callback, frameId );
 }
 
-KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
 {
-  return GetImplementation( window ).KeyEventGeneratedSignal();
+  return GetImplementation( window ).GetScene().EventProcessingFinishedSignal();
 }
 
-TouchSignalType& TouchSignal( Window window )
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
 {
-  return GetImplementation( window ).TouchSignal();
+  return GetImplementation( window ).KeyEventGeneratedSignal();
 }
 
 WheelEventSignalType& WheelEventSignal( Window window )