{
Window::Window( const PositionSize& positionSize )
-: SceneHolder( positionSize )
+: SceneHolder( positionSize ),
+ mFocusChangeSignal(),
+ mVisibilityChangedSignal()
{
}
GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
}
+void Window::Hide()
+{
+ GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
+}
+
FocusChangeSignalType& Window::FocusChangeSignal()
{
return GetImplementation( *this ).mFocusChangeSignal;
return GetImplementation( window ).WheelEventSignal();
}
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
+{
+ return GetImplementation( window ).mVisibilityChangedSignal;
+}
+
} // namespace DevelWindow
} // Dali