*/
// CLASS HEADER
-#include "toolkit-window.h"
+#include "toolkit-window-impl.h"
// EXTERNAL INCLUDES
#include <dali/public-api/actors/actor.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
-#include <dali/integration-api/adaptors/scene-holder.h>
-#include <toolkit-scene-holder-impl.h>
-
#define DALI_WINDOW_H
#include <dali/integration-api/adaptors/adaptor.h>
#include <toolkit-adaptor-impl.h>
{
namespace Adaptor
{
-class Window : public SceneHolder
-{
-public:
-
- Window( const PositionSize& positionSize )
- : SceneHolder( positionSize )
- {
- }
- virtual ~Window() = default;
+Window::Window( const PositionSize& positionSize )
+: SceneHolder( positionSize ),
+ mFocusChangeSignal(),
+ mVisibilityChangedSignal()
+{
+}
- static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
- {
- return new Window( positionSize );
- }
-};
+Window* Window::New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
+{
+ return new Window( positionSize );
+}
} // Adaptor
} // Internal
return static_cast<Internal::Adaptor::Window&>(object);
}
+inline const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window)
+{
+ DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
+ const BaseObject& object = window.GetBaseObject();
+ return static_cast<const Internal::Adaptor::Window&>(object);
+}
+
Window::Window()
{
}
Dali::Window result( window );
- Dali::Integration::SceneHolder sceneHolder( static_cast<Dali::Internal::Adaptor::SceneHolder*>( window ) );
- Dali::Internal::Adaptor::Adaptor::Get().WindowCreatedSignal().Emit( sceneHolder );
+ // This will also emit the window created signals
+ AdaptorImpl::GetImpl( AdaptorImpl::Get() ).AddWindow( window );
return result;
}
-Dali::Layer Window::GetRootLayer() const
-{
- return Dali::Stage::GetCurrent().GetRootLayer();
-}
-
Window::Window( Internal::Adaptor::Window* window )
: BaseHandle( window )
{
return GetImplementation( *this ).GetRenderSurface();
}
+void Window::Add( Actor actor )
+{
+ GetImplementation( *this ).Add( actor );
+}
+
+void Window::Remove( Actor actor )
+{
+ GetImplementation( *this ).Remove( actor );
+}
+
+Dali::Layer Window::GetRootLayer() const
+{
+ return GetImplementation( *this ).GetRootLayer();
+}
+
+void Window::SetBackgroundColor( const Vector4& color )
+{
+ GetImplementation( *this ).SetBackgroundColor( color );
+}
+
+Vector4 Window::GetBackgroundColor() const
+{
+ return GetImplementation( *this ).GetBackgroundColor();
+}
+
+void Window::Raise()
+{
+ GetImplementation( *this ).mFocusChangeSignal.Emit(*this, true);
+}
+
+void Window::Hide()
+{
+ GetImplementation( *this ).mVisibilityChangedSignal.Emit( *this, false );
+}
+
+FocusChangeSignalType& Window::FocusChangeSignal()
+{
+ return GetImplementation( *this ).mFocusChangeSignal;
+}
+
namespace DevelWindow
{
Window Get( Actor actor )
{
- return Window();
+ Internal::Adaptor::Window* windowImpl = nullptr;
+
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = static_cast<Internal::Adaptor::Window*>( AdaptorImpl::GetImpl( AdaptorImpl::Get() ).GetWindow( actor ) );
+ }
+
+ return Dali::Window( windowImpl );
+}
+
+Window DownCast( BaseHandle handle )
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ windowImpl = dynamic_cast<Dali::Internal::Adaptor::Window*>( handle.GetObjectPtr());
+ }
+ return Dali::Window( windowImpl );
}
EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
{
return GetImplementation( window ).WheelEventSignal();
}
+
+VisibilityChangedSignalType& VisibilityChangedSignal( Window window )
+{
+ return GetImplementation( window ).mVisibilityChangedSignal;
+}
+
} // namespace DevelWindow
} // Dali