#include <dali/public-api/actors/layer.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/devel-api/common/stage-devel.h>
// INTERNAL INCLUDES
#include "test-render-surface.h"
return GetImplementation( window ).mScene.KeyEventSignal();
}
+KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
+{
+ return DevelStage::KeyEventGeneratedSignal( Dali::Stage::GetCurrent() );
+}
+
TouchSignalType& TouchSignal( Window window )
{
return GetImplementation( window ).mScene.TouchSignal();