class Window : public SceneHolder
{
public:
-
Window( const PositionSize& positionSize );
virtual ~Window() = default;
static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent);
+ FocusChangeSignalType mFocusChangeSignal;
+ DevelWindow::VisibilityChangedSignalType mVisibilityChangedSignal;
};
} // namespace Adaptor