{
mRasterizeSuccess = false;
}
+ mLoadSuccess = true;
return true;
}
bool IsLoaded() const
{
- return mLoadCount > 0 ? true : false;
+ return mLoadSuccess;
}
Dali::Devel::PixelBuffer Rasterize(uint32_t width, uint32_t height)
uint32_t mWidth{0};
uint32_t mHeight{0};
uint32_t mLoadCount{0};
+ bool mLoadSuccess{false};
bool mRasterizeSuccess{true};
};