}
}
- void StopRender()
- {
- }
-
bool Render( uint32_t frameNumber )
{
if( frameNumber == 1 && mPreviousFrame != frameNumber )
Internal::Adaptor::GetImplementation( *this ).SetSize( width, height );
}
-void VectorAnimationRenderer::StopRender()
-{
- Internal::Adaptor::GetImplementation( *this ).StopRender();
-}
-
bool VectorAnimationRenderer::Render( uint32_t frameNumber )
{
return Internal::Adaptor::GetImplementation( *this ).Render( frameNumber );