-
-SceneHolder::SceneHolder( const Dali::Rect<int>& positionSize )
-: mRenderSurface( positionSize ),
- mScene( Dali::Integration::Scene::New( Dali::Size( static_cast<float>( positionSize.width ), static_cast<float>( positionSize.height ) ) ) )
+SceneHolder::SceneHolder(const Dali::Rect<int>& positionSize)
+: mRenderSurface(positionSize),
+ mScene(Dali::Integration::Scene::New(Dali::Size(static_cast<float>(positionSize.width), static_cast<float>(positionSize.height))))