+ if ( Dali::Adaptor::IsAvailable() )
+ {
+ AdaptorImpl::GetImpl( AdaptorImpl::Get() ).RemoveWindow( this );
+ }
+}
+
+void SceneHolder::Add( Dali::Actor actor )
+{
+ mScene.Add( actor );
+}
+
+void SceneHolder::Remove( Dali::Actor actor )
+{
+ mScene.Remove( actor );
+}
+
+Dali::Layer SceneHolder::GetRootLayer() const
+{
+ return mScene.GetRootLayer();