Remove unused custom shader prefix method
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-native-image-source.cpp
index 11bd75b..d2be2d7 100755 (executable)
 // CLASS HEADER
 #include <dali/public-api/adaptor-framework/native-image-source.h>
 
+// INTERNAL INCLUDES
+#include "test-native-image-source.h"
+
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/any.h>
 
 namespace Dali
 {
 
+const char* NativeImageSourceTest::GetCustomFragmentPrefix()
+{
+  return "#extension GL_OES_EGL_image_external:require\n";
+}
+
 NativeImageSourcePtr NativeImageSource::New( unsigned int width, unsigned int height, ColorDepth depth )
 {
   Any empty;
@@ -100,9 +108,10 @@ int NativeImageSource::GetTextureTarget() const
   return 0;
 }
 
-const char* NativeImageSource::GetCustomFragmentPrefix() const
+bool NativeImageSource::ApplyNativeFragmentShader(std::string& shader)
 {
-  return "";
+  shader = Dali::NativeImageSourceTest::GetCustomFragmentPrefix() + shader;
+  return true;
 }
 
 const char* NativeImageSource::GetCustomSamplerTypename() const