// Don't want to include the actual window.h which otherwise will be indirectly included by adaptor.h.
#define DALI_WINDOW_H
-#include <dali/integration-api/adaptors/adaptor.h>
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/adaptor-framework/scene-holder.h>
-#include <dali/integration-api/adaptors/scene-holder.h>
#include <toolkit-scene-holder-impl.h>
-
#include <toolkit-adaptor-impl.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/scene.h>
}
}
+void Adaptor::RegisterProcessor( Integration::Processor& processor )
+{
+ Integration::Core& core = mTestApplication->GetCore();
+ core.RegisterProcessor( processor );
+}
+
+void Adaptor::UnregisterProcessor( Integration::Processor& processor )
+{
+ Integration::Core& core = mTestApplication->GetCore();
+ core.UnregisterProcessor( processor );
+}
+
+void Adaptor::SetApplication( Dali::TestApplication& testApplication )
+{
+ mTestApplication = &testApplication;
+}
+
Dali::Adaptor::AdaptorSignalType& Adaptor::ResizedSignal()
{
return mResizedSignal;
return *gLogFactory;
}
+void Adaptor::RegisterProcessor( Integration::Processor& processor )
+{
+ mImpl->RegisterProcessor( processor );
+}
+
+void Adaptor::UnregisterProcessor( Integration::Processor& processor )
+{
+ mImpl->UnregisterProcessor( processor );
+}
+
} // namespace Dali