class EglInterface;
class DisplayConnection;
class ThreadSynchronizationInterface;
+class Window;
+
+using WindowContainer = std::vector<Window>;
namespace Internal
{
public:
static Dali::RenderSurfaceInterface& GetSurface();
+ static Dali::WindowContainer GetWindows();
static Dali::Adaptor::AdaptorSignalType& AdaptorSignal();
+ static Dali::Adaptor::WindowCreatedSignalType& WindowCreatedSignal();
static bool mAvailable;
static Vector<CallbackBase*> mCallbacks;
+ static Dali::WindowContainer mWindows;
+ static Dali::Adaptor::WindowCreatedSignalType* mWindowCreatedSignal;
};
} // namespace Adaptor