{
class GraphicsInterface;
+class SceneHolder;
} // namespace Adaptor
Dali::WindowContainer GetWindows();
Dali::SceneHolderList GetSceneHolders();
+ Dali::Internal::Adaptor::SceneHolder* GetWindow( Dali::Actor& actor );
+ void AddWindow( Internal::Adaptor::SceneHolder* window );
+ void RemoveWindow( Internal::Adaptor::SceneHolder* window );
+
Dali::Adaptor::AdaptorSignalType& ResizedSignal();
Dali::Adaptor::AdaptorSignalType& LanguageChangedSignal();
Dali::Adaptor::WindowCreatedSignalType& WindowCreatedSignal();
private:
Vector<CallbackBase*> mCallbacks;
- Dali::WindowContainer mWindows;
- Dali::SceneHolderList mSceneHolders;
+ std::vector<Internal::Adaptor::SceneHolder*> mWindows;
Dali::Adaptor::AdaptorSignalType mResizedSignal;
Dali::Adaptor::AdaptorSignalType mLanguageChangedSignal;
Dali::Adaptor::WindowCreatedSignalType mWindowCreatedSignal;