+++ /dev/null
-#ifndef _TEST_TOUCH_UTILS_H_
-#define _TEST_TOUCH_UTILS_H_
-
-/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali/public-api/actors/actor.h>
-
-namespace Dali
-{
-
-// Data for touch events
-struct TouchEventData
-{
- TouchEventData()
- : functorCalled(false),
- receivedTouch(),
- touchActor()
- {
- }
-
- void Reset()
- {
- functorCalled = false;
-
- receivedTouch.points.clear();
- receivedTouch.time = 0;
-
- touchActor.Reset();
- }
-
- bool functorCalled;
- TouchEvent receivedTouch;
- Actor touchActor;
-};
-
-// Functor that sets the data when called
-struct TouchEventDataFunctor
-{
- TouchEventDataFunctor(TouchEventData& data) : touchEventData(data) { }
-
- bool operator()(Actor actor, const TouchEvent& touch)
- {
- touchEventData.functorCalled = true;
- touchEventData.touchActor = actor;
- touchEventData.receivedTouch = touch;
- return false;
- }
-
- // Generate a touch-event
- Integration::TouchEvent GenerateSingleTouch( TouchPoint::State state, Vector2 screenPosition ) const
- {
- Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
- return touchEvent;
- }
-
- TouchEventData& touchEventData;
-};
-
-
-} // namespace Dali
-
-#endif // _TEST_TOUCH_UTILS_H_