- virtual bool SaveFile(const std::string& filename, const unsigned char * buffer, unsigned int numBytes) const;
+ virtual bool SaveFile(const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const;
+
+ /**
+ * @copydoc PlatformAbstraction::SaveShaderBinaryFile()
+ */
+ virtual bool SaveShaderBinaryFile( const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const { return true; }