virtual bool LoadFile( const std::string& filename, std::vector< unsigned char >& buffer ) const;
/**
+ * @copydoc PlatformAbstraction::LoadShaderBinFile()
+ */
+ virtual bool LoadShaderBinFile( const std::string& filename, std::vector< unsigned char >& buffer ) const;
+
+ /**
* @copydoc PlatformAbstraction::SaveFile()
*/
virtual bool SaveFile(const std::string& filename, std::vector< unsigned char >& buffer) const;
SaveResourceFunc,
SaveFileFunc,
LoadFileFunc,
+ LoadShaderBinFileFunc,
CancelLoadFunc,
GetResourcesFunc,
IsLoadingFunc,