/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
#include "test-graphics-texture.h"
+#include <dali/integration-api/pixel-data-integ.h>
#include <iostream>
#include <sstream>
case Graphics::Format::R64G64B64A64_SINT:
case Graphics::Format::R64G64B64A64_SFLOAT:
case Graphics::Format::B10G11R11_UFLOAT_PACK32:
+ case Graphics::Format::R11G11B10_UFLOAT_PACK32:
case Graphics::Format::E5B9G9R9_UFLOAT_PACK32:
case Graphics::Format::D16_UNORM:
case Graphics::Format::X8_D24_UNORM_PACK32:
glFormat = 0;
break;
}
+ case Graphics::Format::R11G11B10_UFLOAT_PACK32:
+ {
+ glFormat = GL_RGB;
+ pixelDataType = GL_FLOAT;
+ break;
+ }
case Graphics::Format::R4G4_UNORM_PACK8:
case Graphics::Format::A1R5G5B5_UNORM_PACK16:
{
case Graphics::Format::R16G16B16A16_SFLOAT:
case Graphics::Format::R32G32B32A32_SFLOAT:
+ case Graphics::Format::R11G11B10_UFLOAT_PACK32:
{
glInternalFormat = GL_R11F_G11F_B10F;
break;
{
if(mCreateInfo.nativeImagePtr)
{
- /***********************************************************************************
- * If the native image source changes, we need to re-create the texture. *
- * In EGL, this is done in native image implementation in PrepareTexture below. *
- * *
- * In Vulkan impl, this was done in dali-core side. I think we should make this *
- * work in the graphics implementation instead. *
- ***********************************************************************************/
- if(mCreateInfo.nativeImagePtr->SourceChanged())
- {
- uint32_t width = mCreateInfo.nativeImagePtr->GetWidth();
- uint32_t height = mCreateInfo.nativeImagePtr->GetHeight();
- mCreateInfo.SetSize({width, height}); // Size may change
-
- // @todo Re-initialize this texture from the new create info.
- }
-
// Ensure the native image is up-to-date
mCreateInfo.nativeImagePtr->PrepareTexture();
}
updateInfo.srcExtent2D.width != (mCreateInfo.size.width / (1 << updateInfo.level)) ||
updateInfo.srcExtent2D.height != (mCreateInfo.size.height / (1 << updateInfo.level)));
+ uint8_t* pixels = nullptr;
+ bool releasePixels = false;
+
+ switch(source.sourceType)
+ {
+ case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
+ {
+ auto pixelDataBuffer = Dali::Integration::GetPixelDataBuffer(source.pixelDataSource.pixelData);
+
+ pixels = pixelDataBuffer.buffer;
+ releasePixels = Dali::Integration::IsPixelDataReleaseAfterUpload(source.pixelDataSource.pixelData) && updateInfo.srcOffset == 0u;
+ break;
+ }
+ case Graphics::TextureUpdateSourceInfo::Type::MEMORY:
+ {
+ pixels = reinterpret_cast<uint8_t*>(source.memorySource.memory);
+ releasePixels = true;
+ break;
+ }
+ default:
+ {
+ // TODO : Implement here
+ break;
+ }
+ }
+
if(!isSubImage)
{
if(!mIsCompressed)
{
- mGlAbstraction.TexImage2D(target, updateInfo.level, mGlInternalFormat, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, 0, mGlFormat, mPixelDataType, source.memorySource.memory);
+ mGlAbstraction.TexImage2D(target, updateInfo.level, mGlInternalFormat, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, 0, mGlFormat, mPixelDataType, pixels);
}
else
{
- mGlAbstraction.CompressedTexImage2D(target, updateInfo.level, mGlInternalFormat, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, 0, updateInfo.srcSize, source.memorySource.memory);
+ mGlAbstraction.CompressedTexImage2D(target, updateInfo.level, mGlInternalFormat, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, 0, updateInfo.srcSize, pixels);
}
}
else
{
if(!mIsCompressed)
{
- mGlAbstraction.TexSubImage2D(target, updateInfo.level, updateInfo.dstOffset2D.x, updateInfo.dstOffset2D.y, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, mGlFormat, mPixelDataType, source.memorySource.memory);
+ mGlAbstraction.TexSubImage2D(target, updateInfo.level, updateInfo.dstOffset2D.x, updateInfo.dstOffset2D.y, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, mGlFormat, mPixelDataType, pixels);
}
else
{
- mGlAbstraction.CompressedTexSubImage2D(target, updateInfo.level, updateInfo.dstOffset2D.x, updateInfo.dstOffset2D.y, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, mGlFormat, updateInfo.srcSize, source.memorySource.memory);
+ mGlAbstraction.CompressedTexSubImage2D(target, updateInfo.level, updateInfo.dstOffset2D.x, updateInfo.dstOffset2D.y, updateInfo.srcExtent2D.width, updateInfo.srcExtent2D.height, mGlFormat, updateInfo.srcSize, pixels);
+ }
+ }
+
+ if(releasePixels && pixels != nullptr)
+ {
+ switch(source.sourceType)
+ {
+ case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
+ {
+ Dali::Integration::ReleasePixelDataBuffer(source.pixelDataSource.pixelData);
+ break;
+ }
+ case Graphics::TextureUpdateSourceInfo::Type::MEMORY:
+ {
+ free(reinterpret_cast<void*>(pixels));
+ break;
+ }
+ default:
+ {
+ // TODO : Implement here
+ break;
+ }
}
}
}