* limitations under the License.
*/
-#include <dali/graphics-api/graphics-reflection.h>
#include <dali/graphics-api/graphics-program-create-info.h>
+#include <dali/graphics-api/graphics-reflection.h>
#include "test-gl-abstraction.h"
namespace Dali
{
-
class TestGraphicsReflection : public Graphics::Reflection
{
public:
}
}
- Dali::Property::Type GetMemberType( int blockIndex, int location) const;
+ Dali::Property::Type GetMemberType(int blockIndex, int location) const;
TestGlAbstraction& mGl;
mutable std::vector<std::string> mAttributes;
std::vector<UniformData> mCustomUniforms;
- Graphics::UniformBlockInfo mDefaultUniformBlock{}; ///< The emulated UBO containing all the standalone uniforms
- std::vector<Graphics::UniformBlockInfo> mUniformBlocks{}; ///< List of uniform blocks
+ Graphics::UniformBlockInfo mDefaultUniformBlock{}; ///< The emulated UBO containing all the standalone uniforms
+ std::vector<Graphics::UniformBlockInfo> mUniformBlocks{}; ///< List of uniform blocks
};
} // namespace Dali