* limitations under the License.
*/
+#include <dali/graphics-api/graphics-program-create-info.h>
#include <dali/graphics-api/graphics-reflection.h>
#include "test-gl-abstraction.h"
class TestGraphicsReflection : public Graphics::Reflection
{
public:
- TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vertexFormats);
+ TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms);
- uint32_t GetVertexAttributeLocation(const std::string& name) const override;
- Dali::Graphics::VertexInputAttributeFormat GetVertexAttributeFormat(uint32_t location) const override;
- std::string GetVertexAttributeName(uint32_t location) const override;
- std::vector<uint32_t> GetVertexAttributeLocations() const override;
- uint32_t GetUniformBlockCount() const override;
- uint32_t GetUniformBlockBinding(uint32_t index) const override;
- uint32_t GetUniformBlockSize(uint32_t index) const override;
- bool GetUniformBlock(uint32_t index, Dali::Graphics::UniformBlockInfo& out) const override;
- std::vector<uint32_t> GetUniformBlockLocations() const override;
- std::string GetUniformBlockName(uint32_t blockIndex) const override;
- uint32_t GetUniformBlockMemberCount(uint32_t blockIndex) const override;
- std::string GetUniformBlockMemberName(uint32_t blockIndex, uint32_t memberLocation) const override;
- uint32_t GetUniformBlockMemberOffset(uint32_t blockIndex, uint32_t memberLocation) const override;
- bool GetNamedUniform(const std::string& name, Dali::Graphics::UniformInfo& out) const override;
- std::vector<Dali::Graphics::UniformInfo> GetSamplers() const override;
- Graphics::ShaderLanguage GetLanguage() const override;
+ uint32_t GetVertexAttributeLocation(const std::string& name) const override;
+ Dali::Graphics::VertexInputAttributeFormat GetVertexAttributeFormat(uint32_t location) const override;
+ std::string GetVertexAttributeName(uint32_t location) const override;
+ std::vector<uint32_t> GetVertexAttributeLocations() const override;
+ uint32_t GetUniformBlockCount() const override;
+ uint32_t GetUniformBlockBinding(uint32_t index) const override;
+ uint32_t GetUniformBlockSize(uint32_t index) const override;
+ bool GetUniformBlock(uint32_t index, Dali::Graphics::UniformBlockInfo& out) const override;
+ std::vector<uint32_t> GetUniformBlockLocations() const override;
+ std::string GetUniformBlockName(uint32_t blockIndex) const override;
+ uint32_t GetUniformBlockMemberCount(uint32_t blockIndex) const override;
+ std::string GetUniformBlockMemberName(uint32_t blockIndex, uint32_t memberLocation) const override;
+ uint32_t GetUniformBlockMemberOffset(uint32_t blockIndex, uint32_t memberLocation) const override;
+ bool GetNamedUniform(const std::string& name, Dali::Graphics::UniformInfo& out) const override;
+ const std::vector<Dali::Graphics::UniformInfo>& GetSamplers() const override;
+ Graphics::ShaderLanguage GetLanguage() const override;
public: // Test methods
void SetAttributes(std::vector<std::string> locations)
}
}
+ Dali::Property::Type GetMemberType(int blockIndex, int location) const;
+
TestGlAbstraction& mGl;
mutable std::vector<std::string> mAttributes;
+ std::vector<UniformData> mCustomUniforms;
+
+ Graphics::UniformBlockInfo mDefaultUniformBlock{}; ///< The emulated UBO containing all the standalone uniforms
+ std::vector<Graphics::UniformBlockInfo> mUniformBlocks{}; ///< List of uniform blocks
};
} // namespace Dali