Let borderline color doesn't affect to mixcolor alpha by uActorColor
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / test-graphics-reflection.cpp
index 8493992..25c09b5 100644 (file)
@@ -40,6 +40,7 @@ static const std::vector<UniformData> UNIFORMS =
     UniformData("sTextureRect", Property::Type::FLOAT),
     UniformData("sGloss", Property::Type::FLOAT),
     UniformData("uColor", Property::Type::VECTOR4),
+    UniformData("uActorColor", Property::Type::VECTOR4),
     UniformData("uModelMatrix", Property::Type::MATRIX),
     UniformData("uModelView", Property::Type::MATRIX),
     UniformData("uMvpMatrix", Property::Type::MATRIX),