#include "test-gl-abstraction.h"
#include "test-gl-context-helper-abstraction.h"
#include "test-gl-sync-abstraction.h"
+#include "test-graphics-reflection.h"
namespace Dali
{
const Graphics::TextureProperties& GetTextureProperties(const Graphics::Texture& texture) override;
/**
+ * @brief Returns the reflection of the given pipeline
+ *
+ * @param[in] pipeline The pipeline
+ * @return The reflection of the pipeline
+ */
+ const Graphics::Reflection& GetPipelineReflection(const Graphics::Pipeline& pipeline) override;
+
+ /**
* @brief Tests whether two Pipelines are the same.
*
* On the higher level, this function may help wit creating pipeline cache.