[dali_2.1.6] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / test-graphics-controller.cpp
index 0886719..fb2afda 100644 (file)
@@ -78,7 +78,7 @@ std::ostream& operator<<(std::ostream& o, const Graphics::TextureCreateInfo& cre
     << " usageFlags:" << std::hex << createInfo.usageFlags
     << " data:" << std::hex << createInfo.data
     << " dataSize:" << std::dec << createInfo.dataSize
-    << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr;
+    << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr.Get();
   return o;
 }
 
@@ -379,8 +379,81 @@ GLenum GetBlendOp(Graphics::BlendOp blendOp)
     case Graphics::BlendOp::MAX:
       op = GL_MAX;
       break;
-
-      // @todo Add advanced blend equations
+    case Graphics::BlendOp::MULTIPLY:
+    {
+      op = GL_MULTIPLY;
+      break;
+    }
+    case Graphics::BlendOp::SCREEN:
+    {
+      op = GL_SCREEN;
+      break;
+    }
+    case Graphics::BlendOp::OVERLAY:
+    {
+      op = GL_OVERLAY;
+      break;
+    }
+    case Graphics::BlendOp::DARKEN:
+    {
+      op = GL_DARKEN;
+      break;
+    }
+    case Graphics::BlendOp::LIGHTEN:
+    {
+      op = GL_LIGHTEN;
+      break;
+    }
+    case Graphics::BlendOp::COLOR_DODGE:
+    {
+      op = GL_COLORDODGE;
+      break;
+    }
+    case Graphics::BlendOp::COLOR_BURN:
+    {
+      op = GL_COLORBURN;
+      break;
+    }
+    case Graphics::BlendOp::HARD_LIGHT:
+    {
+      op = GL_HARDLIGHT;
+      break;
+    }
+    case Graphics::BlendOp::SOFT_LIGHT:
+    {
+      op = GL_SOFTLIGHT;
+      break;
+    }
+    case Graphics::BlendOp::DIFFERENCE:
+    {
+      op = GL_DIFFERENCE;
+      break;
+    }
+    case Graphics::BlendOp::EXCLUSION:
+    {
+      op = GL_EXCLUSION;
+      break;
+    }
+    case Graphics::BlendOp::HUE:
+    {
+      op = GL_HSL_HUE;
+      break;
+    }
+    case Graphics::BlendOp::SATURATION:
+    {
+      op = GL_HSL_SATURATION;
+      break;
+    }
+    case Graphics::BlendOp::COLOR:
+    {
+      op = GL_HSL_COLOR;
+      break;
+    }
+    case Graphics::BlendOp::LUMINOSITY:
+    {
+      op = GL_HSL_LUMINOSITY;
+      break;
+    }
   }
   return op;
 }